tag:blogger.com,1999:blog-9053637695029086997.post4061325265560301493..comments2023-10-15T04:05:48.289-07:00Comments on Philosopher Gamer: In terms of dependable income, game design isn't really fairCallan S.http://www.blogger.com/profile/15373053356095440571noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-9053637695029086997.post-32609696628748112332009-12-09T18:58:08.922-08:002009-12-09T18:58:08.922-08:00Oh, there was an article basically on that on mmoc...Oh, there was an article basically on that on mmocrunch<br /><br />Quoting part of it<br />“MMOs are an easy way I can play online with my friends, but I don’t prefer them as games.”<br /><br />http://www.mmocrunch.com/2009/12/07/mmo-funk/Callan S.https://www.blogger.com/profile/15373053356095440571noreply@blogger.comtag:blogger.com,1999:blog-9053637695029086997.post-75293139991492885482009-12-09T16:32:29.449-08:002009-12-09T16:32:29.449-08:00True enough. ;)
Also, retention in MMOs is heavi...True enough. ;)<br /><br />Also, retention in MMOs is heavily social, I'd even argue primarily social. To be sure, there is an addiction factor rooted purely in game design, but I think that managing the social cult factor is a bigger lever for success, both in the adoption phase and the retention phase.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-9053637695029086997.post-45181110076851175532009-12-08T13:29:59.491-08:002009-12-08T13:29:59.491-08:00I didn't say they aren't stupid, just that...I didn't say they aren't stupid, just that the pattern of repeating previous games doesn't necessarily come from stupidity. They may very well be stupid and want certainty. They're not exclusive qualities :D<br /><br />In terms of a MMO, I once read a blog on getting more traffic for your own blog. One bit of main advice was to evangelicise your blog - get people so they start preaching your blog. Start a cult, just about. I could see his point. And with MMO, I think it's less about game and more about cult. When I think of an MMO, I think of human resource management more than I think of making a cool platformer or adventure game.Callan S.https://www.blogger.com/profile/15373053356095440571noreply@blogger.comtag:blogger.com,1999:blog-9053637695029086997.post-57836643404790857712009-12-08T07:51:49.767-08:002009-12-08T07:51:49.767-08:00Indeed. The numbers guys aren't stupid. They...Indeed. The numbers guys aren't stupid. They may be soulless game-hating zombies (or they may be great folk, it varies), but they aren't stupid.<br /><br />The MMO model of a "live" game has interesting potential for the "staying relevant via news" that you mention. Of course, that might mean new business models and very different subject matter...Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-9053637695029086997.post-54572665723337949992009-12-07T23:47:05.697-08:002009-12-07T23:47:05.697-08:00I think the marketing wonks are probably better at...I think the marketing wonks are probably better at making US scapegoats. I mean, that's mostly what marketing is...<br /><br />I'm starting to understand why alot of games just repeat the same qualities of previous ones. It's not stupidity - it's an understandable desire for certainty.Callan S.https://www.blogger.com/profile/15373053356095440571noreply@blogger.comtag:blogger.com,1999:blog-9053637695029086997.post-66894573191635607152009-12-07T13:31:09.481-08:002009-12-07T13:31:09.481-08:00This is a problem with any creative industry. Mak...This is a problem with any creative industry. Making a living with creativity stinks. A lot.<br /><br />Creating and being creative is great fun, but when you have to make money at it, it changes things.<br /><br />Of course, if you just make the marketing wonks the scapegoats, life gets a bit easier.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.com