tag:blogger.com,1999:blog-9053637695029086997.post4428671329712342275..comments2023-10-15T04:05:48.289-07:00Comments on Philosopher Gamer: Vampire Exile: Development EntryCallan S.http://www.blogger.com/profile/15373053356095440571noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9053637695029086997.post-48289960492446565052009-12-10T22:21:48.731-08:002009-12-10T22:21:48.731-08:00When I wrote these, I often think of combat or tas...When I wrote these, I often think of combat or tasks in mmorpgs. Like for example, mining in EVE. You sit there, you watch the laser...that's it. Or when you travel...you just wait.<br /><br />In a way I'm trying to prove you don't have to have dead air time, gameplay wise in mmorpgs. But if you come to it without knowing, it might seem a bit odd as a game. Thanks for playing (this and invaders from space)!Callan S.https://www.blogger.com/profile/15373053356095440571noreply@blogger.comtag:blogger.com,1999:blog-9053637695029086997.post-35907966406837345862009-12-10T21:56:15.102-08:002009-12-10T21:56:15.102-08:00Hmm.
It's a good idea, for a start. I think ...Hmm.<br /><br />It's a good idea, for a start. I think it would benefit from a bigger map, and being a bit slower. I found it engaging, like you said, but a bit frantic. After I discovered the basic trick, there weren't a lot of choices to make. I just had to keep zooming to trouble spots, getting bonus points when I had a spare second.<br /><br />If it were a bit bigger, there would be a few more trade-offs. Maybe certain areas are more prone to bonuses (which could be worth a bit more) and certain areas are more prone to trouble (which is dangerous to ignore)?<br /><br />For a soundtrack, a beating heart that gets louder and faster as the enemy score nears 1k...<br /><br />Look forward to MKII.Bercilachttp://bercilac.blogspot.comnoreply@blogger.com