Sunday, April 19, 2015

'Castle Beneath The Forest' Funding support thanks!

Thanks to my kickstarter supporters: Vincent Howard, Austin "Hiro" Jimenez, The Roach, Jim McLaughlin, John Rhyne (Raistlinrox), Robin Matsson, Alexis Mirsky, Mike Harvey, Daniel Reising and Merric Blackman!

From January 18, 2015 to 20 April, 2015, eight thousand words latter the project is now complete!!

Sunday, February 22, 2015

Dust 514 slices away it's player base a little more

Updated Dust 514 recently and played.

Found I wasn't getting any skill points for some matches.

Turns out if you don't earn 159 war points in a match, you wont get any skill points.

Okay, time for fun psychology - the macho responces 'if you didn't earn that much, you didn't contribute anything'

Well how about we go back to old school? You lose the match, you get nothing? If you didn't win, then obviously you didn't contribute enough, which is the same as not contributing at all! Right?

It's pretty sad to see macho responces about not needing welfare from people who are are on welfare but not quite bright enough to realise it.

Anyway, I presume this is to stop people idling in the MCC. But really it just flips off solo players some more and CCP shaves down the player base for Dust a little more.

I'd actually be fine if they took up some exclusivity line and said they only wanted players of a certain calibre (and bandwidth).

But you get the stupid mixed message of them always talking about improving the game for everybody, but then closing it off.

Dust 514, it's a jogging simulation (you spend more time watching your stamina bar than you ever do shooting at dudes) and now has the feature of the middle finger if you don't score enough points. And against a skilled and powered up opposing team, which you will repeatedly meet because no matchmaking, you can forget being a solo player in the game, anyway.

Tuesday, February 10, 2015

Being a DM/GM in roleplaying - it doesn't work like a book or movie

I tend to respond to actual people rather than second guess problems - and then I end up responding to them somewhere other than my blog! So here's a responce I prepared earlier for new GM/DM's (whatever you wanna call it!)

My tip is books and movies are NOT a good model for how gaming works - in them the single author of the book controls the world AND the main character, making the main character do exactly what he wants him to do.

You don't get this luxury in roleplay - the characters run by players are run by players. They are essentially co-authors - and unlike the main character in a book that does what they author of the world wants, the players PC's wont do exactly what you want. You have to be able to let go of having an exact idea of how you want things to go, because it doesn't work that way. You have to have a hazy idea of how the world works and what is happening in it, and the players engage that as co-authors (where equally, the world doesn't always do what the players might expect it to do).

I've seen too many gamers who came to roleplaying with the idea that as GM, they'd be the sole author of events. For many, it was the innocent mistake of thinking it works like a book or movie and no one said otherwise (and for a few others, they are just that controlling and selfish). This ends in a train wreck.

Running a successful game of a straightforward nature is as simple as not being wrapped up in thespian ideals - make sure money or XP is gained by the players every real life half hour or so.

Friday, January 16, 2015

Castle under the Forest Module ( KS page )

Here's the working page for a kickstarter project I'm initiating, called 'Castle under the Forest'. I'll post the link to it here if I can get it to go live (first time I've started a KS)

And here is the link! : https://www.kickstarter.com/projects/1286910914/castle-beneath-the-forest

This kickstarter is about writing a module compatible with roleplay games of dread tunnels and fire breathing dragons - particularly the fifth edition of such things! And of course adaptable to other editions as well! A module that can be used for group play or can also be played in a simple choose your own adventure style!! So you can either run it for a group as DM, or play it by yourself - or do both!

Enticed by the promised of an old debt to be paid to the player characters, it's a delve into a strange underground castle and the concerns and conflicts of its denizens. Consisting of three to five main encounters (the amount depending on writing time (with more from stretch goals!)) and five additional area outlines to explore in addition to the main encounters, it'll be a primarily text based adventure distributed in PDF format via e-mail. Each encounter being from 600 to 1200 words each. I'm an improvisational DM with over two decades of experience and would like you to please give me the opportunity to get some of it down in module form!

Dat link again! https://www.kickstarter.com/projects/1286910914/castle-beneath-the-forest

So very much link!

Edit: Hey, it got funded! And I've bashed together the survey (I'm just pausing since KS says you only get to send it once so I don't want to stuff up!). Also it's so hot down here so most of the time I'm shaping my body back into its normal form after having melted! But I've got till April to send, so that's over a month. And the basic set of 'ties' that powers the adventure are written up!

Saturday, January 10, 2015

Condensing data and it's percieved event horizon (called conciousness)

So what's the idea here? Basically the idea of condensing information as a way of processing it. Before we hit any performative contradiction turf, the first image could be 5 volts, then next 8 volts and the last 2 volts. Obviously were describing a thing here - the thing (electricity) came first, then it got named. The name/meaning didn't come first.

There are many ways you could condense information - here in the top image it's a simple example of taking an average. The main idea is that you are processing information by collapsing information. The simplifying of the information is itself a processing method.

Further the collapsing method can be layered as you can see with the bottom two images. So it can happen over and over again, where broad amounts of information get condensed. Each layer could use different condensing methods as well, making the overall processing quite complex.

Again, 'information' exists in the context here as an object - it could be 5 volts, 8 volts and 2 volts. Just as much as the text on the screen you are looking at is really just a series of pixels in different illumination states - you can call it information, or you can call it pixels in different illumination states - both are essentially correct. Or a kind of correct, anyway.


Here there are just three layers going in from the senses, to keep the illustration simple. But obviously there could be hundreds of layers. But in the end they pinch to just one line - if we were working with volts, it'd be a question of whether it had sufficient volts on that line to then fire the electric signal to the right or not. We could call it a yes/no point. Or you could call it a gate that requires a certain voltage to then trigger voltage to the right. Both are essentially correct. Sort of.

The layers on the right basically decompress a 'yes' signal into a number of actions that will be taken by actual physical appendages. While something might register as a positive/yes and while yes/no is very simple, the actions taken might be fairly complex. So the 'yes' needs to be unfolded - instead of condensing the data, we are now unfolding it or dispersing it, since we'll assume the various manipulators need a lot of information to do their job. The act of walking as a biped involves hundreds of muscles, even if the the answer to the question of 'walk forward?' was just 'yes'.

The complicated bit

So what happens when the system takes itself as an input?

There's two ways this could occur :
  1. Direct : The system has inputs that are placed upon the actual collapsing mechanism, with the sensor going off depending on whether it's placed on the condensers input (ie, it goes off when the condensers gets an input) or if it's placed on the condensers output, going off when the condensers sends a signal through. At first glance this might seem pointless, as its either duplicating data or itself just the next layer of condensers. However there is some use in this set up where the condensers taking input from other condensers has a mechanism by which it can selectively choose, from a number of condensers it's connected to, which ones it listens to. This could both make it seem a much more complex system, but at the same time it could still be treated as just another condensers layer. As the mechanism it selects its input by would be yet more condensers.
  2. Virtual : This is where the system has no direct inputs from it's own condensers. Instead various layers of condensers, in the algorithm they use to collapse data, are attuned to the sensory observation of outside appendages and fine manipulators - using that as their input. This system is far more clumsy - more prone to spectrum of false positives. And it's resolution is quite poor compared to direct. A virtual system would have to rely on a series of outside tools and lend weight to the significance of those tools, to identify specific activity in its condensers. But apart from this, a virtual system is really no different than a direct system - the difference is largely just a matter of quality.
The philosophical question bit

The problem is at this point, which has made me loose one draft already, is that in looking at the technical of this - especially if it all makes sense(!), is to be distracted from any question of 'how could I be seeing all this stuff in front of me, but it could be anything like these condensing lines?' - and heck, that's if you're inclined to ask a question like that to begin with!

So the questions might be "'How do I have all these senses - these experiences - this experience?", perhaps even mentioning qualia?

Please visualise a filing cabinet in your mind, with the following hypothesis as a folder within it - this is to quarantine the idea as being held in this filing cabinet and the cabinet can even be set away in a corner. Now for the folders contents - the reason to quarantine it is because this is largely a virtual hypothesis. The virtual is less convincing, as in being told something exists is less convincing than seeing it with your own eyes. So instead of heading towards the revelatory, it's better to head towards a filing cabinet with a hypothesis in it (though certainly of less ephemeral than a scribbled on napkin. Or a quickly discarded thought).

As said we tend to keep a layer of skepticism around others words, but the filing cabinet mechanism is to stand in for that skepticism instead of wrapping each sentence in it's own individual skeptical wrap. Instead accepting the words like we accept the words when were told Frodo made it to mount Doom. In that case the quarantine method is the idea of 'fiction' - here it's an imagined filing cabinet that can be closed.

So within the conceit, as gravely taken as mount Doom, take it that your experience, your sense of qualia, involve the point between where you can track your own condensing layers and where you lose track of them. Losing track of them well before the final line that leads to the right hand side/the enabling of physical actions. Indeed, this is an attempt to let you track them further than you normally could, if only by virtual means. But it will still be a very low resolution tracking.

Complicating matters, there will not just be one single line across, but many. All 'unaware' if one could use that term, of each other. All very significant - probably many of them running through the corpus callosum. This distribution of pivotal yes/no decision making is one of the most difficult elements of the tracking exercise.

The other part is, as said, the tracking to only a certain point. When the yes/no decision is at layer 100 but tracking ends at layer 80, you have 20 unaccounted layers to account for.

When any attempt to account for those layers itself ends at layer 80 in attempting to account for itself, the accounting attempt has 20 unaccounted layers to account for.

When you try to account for the unaccounted layers in that accounting, you are left with 20 unaccounted layers to account for.

And so on and so forth - an infinite ambiguity. An infinite soul.

Remember mount Doom.

All attempts at tracking fail at a certain point, leaving unaccounted elements. When the tracking is reported, those unaccounted elements in the report lead to the report containing unexplained explainers.

The end of tracking is not reported, any more than the periphery of your vision has 'file not found' written all around its edge. Instead it...well, what would you say it does? You wouldn't say your field of vision has no end. What are your own words for it? Say it in your own words, the name for where a 'file not found' is not found?

So too does the tracking of oneself end without acknowledging an end.

And thus it easily seems everything that was needed to be tracked, was tracked. And the unexplained explainers others claim your report has, aren't, because you tracked everything thus it must all make sense - and soon enough 20 more unaccounted layers will seem to account for that. Bringing new unexplained explainers to the conversation and bringing your interlocutors to tears.

The final stage of it though is the processing method itself - the collapsing of fine grain data into generalisations and averages. This occurs to the very tracking issue itself - the fine details of it are collapsed down to a much simpler format. Thus you can't see or perceive much more than a far removed/collapsed version of what is going on. Like perceiving a high resolution 3D video game after many collapsing - what you end up seeing of it all is the same as a blocky pixel on the Commodore 64.

Your qualia are simply the failures to track and the low resolution collapsings of something not at all mysterious. But when you always fail on the last 20 steps of tracking something, of course it remains mysterious - it's no mystery that that'd end up a mystery. Do qualia simply have to remain mysterious when one way of obtaining mystery is to continually fail the last 20 steps of tracking?

Does that answer what this overwhelming experience thing is? It answers it by explaining your own lack of complete tracking ability. You are left with a swiss cheese of understanding, and needing to survive in the world, you go on to fill the holes with whatever ideas will get you through the survival of the day.

And that's the end of the file contents.

It can't be ad hoc dismissed any more than Frodo's journey to mount Doom can be dismissed, as it used much the same quarantine that 'fiction' is.

To borrow its terms, it works at the virtual level/a fictional level so as to avoid tracking failures - you can't invent a reason why it comes down to something other than a tracking error because A: it's a hypothesis/fiction, thus doesn't require any real life tracking to occur and B: that's how it's depicted in the hypothesis/fiction/story.

Despite not being able to argue its contents, it does raise the question of how many paralels it has with real life.

Sunday, December 28, 2014

'Everyone should make everyone else have fun. Otherwise what is the point?'

Spoiler for the first game of thrones book - what's the point of Ned dying? Isn't reading books about having fun? Shouldn't he break out of prison and right wrongs? That's fun, right? What's the point of not having that fun?

It's because no, it's not about having fun. Stories started so as to give us warnings abount the real world. Story tellers added fun to the warnings so as to make people listen who might not otherwise.

If you only want to have fun, it's actually you stepping away from what stories are about, not the OP.

The whole "It's all about being entertained/having fun" thing going through gamer culture at the moment is poisonous. Don't get me wrong, I remember the era when it was all about self centered DM's doing things their way and only their way. That was poisonous - and the over reaction to that of making it 'all about the fun' is simply poison from the other end of the spectrum.

Originally posted by me, here

Saturday, December 27, 2014

WAMF

Apparently?

Just when you're ready to chow down on some more internet bile, someone will go and slug you in the gut with a sneak attack of appreciation! Then you fall to the floor curled up around the blow to the guts, not knowing what happened.

Edit: On the same day. Weird.