Monday, July 27, 2015

Phandelver ( Part 3.1 ) A quick delve

I'm a little behind (well, part of me is, anyway!) since we've had a session and I hadn't summerised the one before.

Well, they ran into wolves stalking them on the way to the manor. And the druid decided to sit amongst them - and not call to them soothingly or cast magic upon them. Just sit. So they ate him.

Or attempted to, anyway.

Next amongst the ruins, spiders droped down from the upper stories to ensnare Murden (who promptly busted out of it a moment latter with a nat 20, IIRC. He can't hit, but when it comes to stunts, he's the bomb!).

The spy undead looking humanoids in the more distant ruins - but decide not to engage. Instead they enter.

Underneath the ruined manor that was the Redbrands hideout, they find a pit trap, get the party split in half by said pittrap (until we find how far strong characters can jump) so of course throw fire at the coffins in the next room before the party joins up. They battle skeletons awkwardly.

Then the first two into the prison area suffer a surprise attack by the redbrands within. But it does not go well for the two and they are quickly slain. Then they rescue the prisoners Sildar sent them to rescue, one of whom mentions treasure hidden in Thundertree to the north, as they have nothing else to give to the PC's as reward.

On the way back the druid almost goes to pick a fight with the undead, but back out of it in the end...

Back in town they ask around for information on Cragmore castle - and find that a druid who is in thundertree knows about its location.

So after resting overnight, off they head, for three days of travel north to get to the ruins of thundertree!

And that ended that session, IIRC! They still didn't pick up the beaver pelts, which are gone now...

Saturday, July 25, 2015

D&D Bonus Story #2

The bugbears heard the commotion in the hallway, but decided to brace themselves to ambush the intruders once they entered the bugbears quarters. But the noises dwinded as the intruders seemed to go north...then never return.

When the bugbears ventured out, it seemed most of their Redbrand allies were slain or tied up.

Thinking not much of this lot, they decided to leave - but not before taking the beaver pelts that were stored here!

However, on the way the strange, one eyed beast of the cavern disturbed them, leading them to spill some of their loot on the way out. While the adventurering party members might, casually searching around the place latter, find the lost loot!

How much did they lose?

Up to six players can claim 5 beaver pelts, each worth 2 gold pieces (so 10 gold in total )

Tuesday, July 21, 2015

Phandelver ( Part 3 )

Okay, a recap of the characters motivations to start the session. And with six players that takes awhile!

Ander the rogue, 'Best served cold', out to get Windharrow
Tumbleweed the rogue, 'Best served cold'
Lucian the druid, 'Ominous dream' - a dream of the elements of the world falling out of harmony
Murden the Dwarf noble and fighter, 'Shatterkeel' - hunting down Shatterkeel for nearly drowning him and drowning a bunch of others by sinking the boat they were on.
Rickarian the paladin, 'Ominous dream'

And the note they found in the Redbrand hideout, the one signed with a black spider, refered to dealings with Windharrow, Shatterkeel and working from Cragmore castle (a place shown in the ominious dreams as being the start of the trouble). This black spider guy is tied into everyone!

But Sildar does seek them out, in regards to finding missing people from town that he suspects are in the Redbrand ruins. He also gives a tip about the Wyvern Tor job that the townmaster offered - that there might be quite some orcs and perhaps even an ogre as well. It could go poorly for them if they take a frontal approach.

Sildar also talks about Cragmore castle, as he thinks the bosses of the goblins are there and offers 400 gold to find the castle and defeat or drive off the goblin chieftan.

Background info, the module has him offer 500 gold - but as adventure league wont let me add treasure to the game (and give no budget for me to add anything, because they want to be throwbacks to the 1990's) I reduce it to 400 for Cragmore, using 50 gold as the offer to find the lost towns people and the other 50 gold simply in case I need it for some other reward.

So they have an option of find the people, travel to Wyvern Tor or start looking for Cragmore castle.

Really I'd like the choices to be more thematic - not just 'do you follow your motivation or...do something else for the time being?'. But in a way the modules are set in just one direction and so it takes some work to do anything else, otherwise the motivations have to tie into the main direction OR you do something else/ignore the character motivations. I'll have to see if I can figure some choices that actually hinge on motivations next time.

In the end they decide to take up the cause of finding the lost people. So back to the Redbrand ruins they go!
http://philosophergamer.blogspot.com/2015/07/phandelver-part-31-quick-delve.html


Friday, July 17, 2015

D&D Bonus 1


When Glasstaff fled the Redbrand hideout to escape the party, he took a stash of gold with him!

Unfortunately for Glasstaff, in his hurry the bag of gold tore open upon thorns and branches. Having tracked his footsteps for awhile, you find part of his stash scattered on the ground and collect 7 gold!

( up to 6 players can claim this, once per player )

This is a bonus for players on my table, if they visit here!

Thursday, July 16, 2015

Phandelver ( Part 2.2 )

Well what happened next?

Well they decided to try and track the boot prints - and the module says nothing about this idea, so it's improv time. I figure that Glasstaff would head towards the Redbrands hideout in Phandalin, the sleeping giant. There I could plausibly confuse the trail (from all the other Redbrands around) because I'm not sure you should just be able to find a main character just like that (otherwise why don't monsters with tracking simply find the PC's all the time - they don't. People who want to be special characters who get to ignore half the rules of the world are a bit too metagame for me). And maybe they could find the Ruffian who took the spoils of the gaming table in the dungeon before, as a sort of compromise towards their tracking efforts.

So they approach the sleeping giant inn - with two Redbrands on guard duty at the door. I think the dwarf fighter noble called Murden intimidated them (nat 20, I believe?), and while they were intimidated  maybe they let slip the guy the party was tracking was hiding out in a shed in the back - so they just started walking around the back openly. Well, the rogues may have stealthed, but Murden and the druid just strode around, where Murden proceeded to just kick in the door of the shed - another nat 20! Boom, the door flies inward and the startled redbrand has it hit him in the temple side on, instantly knocking him out! They grab the remains of the loot from the gaming table!


Now technically this would be a little loud - but on the other hand the second nat 20 was so cool it was kind of enjoyable to just have the PC/player have the badass moment without having to throw in whatever complications you might think might occur. Pure realism tends to dash just having a good spotlight moment.

At this point the townmaster of Phandalin spots them lurking around the side - and the townmaster, being afraid of the redbrands, tries to distract the PC's he sees with a quest to beat up some orcs at Wyvern Tor. The PC's he can see assure him they will, with some diplomacy checks and walking in with him to town...then going right back to the sleeping giant afterward!

Meanwhile the sneaking types, Tumbleweed, Anden and Pliskin are all climbing into the back of the Sleeping Giant one by one through a window and poking around - finding a door ajar and seeing six Redbrand Ruffians playing cards at a table or standing around watching.

To summerise what happened next, the rogues (and the grappler, Pliskin) decide they can totally tank - they shoot through the door that is ajar, miss alot, hit once and then suddenly they each have two redbrands each. And they get hurt quite a bit! For some reason they split the party, Murden and the Druid at the front door.

So they use their actions or bonus actions to disengage and run...leaving Pliskin there, all alone...who is quickly beaten into the ground by three Redbrands as the rest partly chase after the rogues, after not really getting to attack. But not too far as the Redbrands realised they would be standing out by some bushes and cover with some rogues who might pop out at any second with an attack from stealth!

Then the druid Lucian turns into a bear and show how at low level druids of the circle of the moon are destroyers!

Basically a massacre at the front door, even though the fight in the interior goes quite badly!

Eventually the front door PC's enter and start to attack the Redbrands inside as the rogues snipe from outside - and Pliskin gets an image in his semi concious head of a Nothic who could heal him - apply the healing potion he had on him to Pliskin, magically. Pliskin will have none of this freaky Nothic mind probe stuff though and denies him...fortunately the Redbrands had only beaten Pliskin unconscious (because the PC's hadn't hurt any of them at that point) so he wasn't making death saves. Reflecting on it now I might let the player decide that next time when the enemy only goes to beat them unconcious - whether they want to make death saves (with the chance of a nat 20 reviving them!) or just be unconcious. I think I gave Pliskin an asterix for that - it's my sub currency for character choices which aren't quite worthy of a inspiration point. Get three asterix and you get an inspiration! So he got something from lying down (as well as XP latter!)


I think another PC got knocked out during that battle - the druid certainly got knocked back into druid form at one point, despite being a CR 1 bear with 2D6 damage!

But they beat them in the end!! This encounter which is NOT in the module! Sadly adventure league will not let a GM add treasure and has no budget to let the GM add treasure built into the modules, so fighting at the Sleeping Giant gains the PC's absolutely no loot at all! Woot fun, adventure league!

But beaten and bruised, the party now considers its motives as individuals and what to do next...meanwhile, Sildar is seeking them out with an offer...
http://philosophergamer.blogspot.com/2015/07/phandelver-part-3.html