Sunday, April 4, 2010

Looking at the Warhammer Online Free Endless Trial #2

I've been playing for about a week or less now and have gotten a few classes to level 10. I'll talk about how I feel about play now - latter I might get into my first experiences.

One thing I appreciate is that characters are solid in PVP combat. You can't run through another person. In world of warcraft this just seemed A: The most incredibly lamo tactic, along with jumping (which you don't see in WAR combat either) in world of warcraft and B: If you have a slow connection, it was even more powerful.

I mean, why bother with this sense of a world with living, breathing characters (who have been drawn and animated with so much care) when you then have combat with surrealist tactics like walking through someone? Why not make a seduku world or some such, where some arbitrary mathimatical rules are the key issue? Why try and make all these stupid powers named in relation to real world actions, like charging, and they look like a charge, but then the heart of combat involves walking like a ghost through, and then back through, other people?

Anyway, you can't do that in warhammer online. And as said, people don't jump around in combat either. It lends a solidness to gameplay, and even with my slow connection I can actually connect with people in melee combat on a regular basis.

Looking at the warrior priest class (hope I've got the name right there), because I'm playing it right now, I find their healing actually is kind of a challenge to do, instead of just dropping heals everywhere then doing nothing when your mana runs out. Instead you build up healing points by bashing things. That or you can sit there for five seconds using a power to regenerate a bunch of healing points. So along with the targeting, where you can target an opponent and a friendly at the same time, your looking to slap opponents with melee attacks (some of your powers grant healing to yourself and comrades) to help charge up healing so you can then turbo heal a bunch of folks, then run in and bash, etc. You don't stand there sort of wack a mole clicking on team mate bars that are dropping, healing, then doing nothing if your mana runs out.

That's another thing that deserves quick mention - the action points your character uses to attack, they regenerate very fast. And about twenty seconds after you've left combat your health comes back at a fast rate too (about a quarter every five seconds). This game isn't really about slinking around, licking your wounds and not doing anything on a repeat basis!

Okay, I'm out for now, more soon!

No comments:

Post a Comment