First some other stuff, then the video...
Speaking of zombies, I think the better storyline is that the virus is airborne, not just wound transfered. I'm just not sure the world would have much trouble mopping up zombies. But, if it's airborne and yet a small percentage of the population are resistant to it (they can only get infected by wounds), then you have the classic survivor scenario. Or perhaps whatever brings the infection hits large areas of the world with an airborne virus, but that disperses - which also allows
Oh, how quickly nightmare scenarios come to mind. I was watching a review of batman, arkham city last night on good game. The reviewer was really excited about the dark world of batman and...I thought, really that's a kind of hell for the actual character? It's a really aweful place for them. Ever watched Jason and the argonaughts, and wondered at the gods watching the plight of the mortals as mere entertainment? How could they just be so detached? Yet, here we are, getting off to the fantasy of a dark world. But Arkham City does sound a good game...
Now onto the video for prototype 2. I think the youtube comments cover what I wanted to say.
guppo26: Maybe because just buttonmashing isn't everyone's preferred way of playing. If you take on the strategical way, you have way more control over what exactly your character does, you have more choice in precise actions instead of just mashing everyone untill they're dead. Saying this will be a failure, when you don't even really know the details yet, and without thinking a bit further into it, is just sort-sighted.
What has happened? A generation who think strategy is a 'preference'? That strategy is something you just do when you feel like it, but if you don't feel like it, you don't.
Sorry, no. That's doing fancy moves for the sake of doing fancy moves, which is fine and everything.
Strategy is something where if you don't attempt it, you will just lose. Your hand has to be forced to it, for it to be strategy.