Sunday, November 13, 2011

Driftwurld: Wurld Shaping

I'm plotting out the open world part of Driftwurld. It's one of those things where alot of technical fiddling imposes itself on actually putting in gameplay. Just being able to move around AND have some sort of movement point allowance for the day - fiddley. Indeed since I have the code for moving around, I think I'll skip the movement points allowance even, to begin with. Just get it online, perhaps with some nodes where if a player passes over it, they find an artifact (eg, gain cash).

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