Over at indie resource they've a game writing comp going on where people are encouraged to give updates. I've given one which gives a look into getting it done (based mostly around a text based PHP game) which you might find inspirational. Originally posted here.
I've layed back in bed with pencil and paper to figure out some of the
programic structure to the game. I used to just try and jump in front of
the computer and hash it out as I go, but mostly this just blurs the
feeling of having accomplished something, as you might set up an array
structure and...that's all you get done, before you tire, but you sat
down to write out a whole game - which you didn't accomplish. Also if
you sit down to your coding language, you can't just write notes - you
write code or write nothing. Well, I guess you could write pseudo code,
but that's another subject. When you sit down to pencil and paper, you
can write out notes and code snippets and it doesn't matter if you write
them sideways, you've still gotten something done in how much you fill
up a page with your crazy writings!
Anyway,
at first I'm going to test the game using session values to store the
data, loading values from the session as if from a DB. I just prefer
this as you don't have to juggle a database around at the same time and
can feel free to add or remove session values without much concern. You
just need a reset button somewhere that reinitialises all the session
values.
And then I got onto breaking down the subject of the
game. This is where you take the fuzzy wuzzy fiction of the to be game
you have in your head, and start drawing connections from the fuzzy
wuzzy to actual lines of code and memory systems.
Here I had
trails. So what does that involve? Well you might have several trails
leaving one place - so...probably an array with a start location and an
end location. And perhaps when you are at a place, the code can search
through to see if you are at that start location. Then it'll list them
as selections.
So the first thing I'll code wont have any game
like conflict at all - it'll be just the capacity to choose a path, walk
along it, arrive at another spot from which you can choose a path again.
No conflict, but the capacity to do so is necessary for something to
conflict with. Gotta have something you can do before something else can
get in the way of it!
Okay, that's enough for now as I feel
writing more would get in the way of further development - after all,
I've only written this in pencil so far. I haven't actually coded it.
Ironically such would involve less description, but probably the greater
effort!
See ya!
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