Wednesday, November 13, 2013

Dragon's Crown - Who let the Dwarves out? (1/6)

* I've played the side scrolling brawler 'Dragons Crown' a fair bit, recently. Decided upon the Dwarf mostly, though I dabbled in the arts of wizardry for brief while (which was good but whoa, you get weak when your mana runs out and you can't get the few seconds you need to recover it!). Called him Braddock - I was playing AD&D a little while back with a dwarf called Murock, so I don't know if that was a call back to him. It's funny sometimes when you take a table top character you didn't get to play out fully into a CRPG! Anyway, it's a great game in many respects. It gives you points if you don't die at all during a stage, but on the other hand if you use up your lives, you can spend gold to recover and to me the amount wasn't that much per revive. So you both strive to do well, but at the same time you can just push through with accumulated points if the going gets tough (and that boss really does just need to be killed! Stupid 'Gazer', I'm looking at you, you Beholder with the serial numbers filed off!!). The magic gate in the game becomes randomised after awhile, while unlocking the stable - so you can choose to go to a random stage for free, or pay to go to a specific one. And after doing a stage, you can press on to another random stage. And you can buy more bags to hold more supplies for these extra long excursions! It's actually a very nifty design, meaning you don't just need to find one good weapon, but instead it's beneficial to find several, to put in other bags, because doing several dungeons in a row gets higher gains, cumulatively.

More about it in the following five parts on Dragon Crown!

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