Working on the Rifts campaign I've been running for...maybe a year now, in roughly fortnighly installments.
Well, 'working on' as in thinking about it!
I want to actually do some detailed map work, working out maybe 10 km squares of a map I drew up awhile ago. I have some gridded paper that can just about do a 20x20 grid. But each square being 500 meters seems a little big (that's about two square blocks). On the other hand making them 200 square meters each (about one block or a bit less), while I like the resolution of that more would make one page only cover 4km.
It's curious - I've played alot of GTA 5 recently BUT I want to make a map which is more like the old days of GTA where there was stuff around just about every corner. GTA games these days (starting with San Andreas) are so spartan with regards to having anything there! So I'm aiming for that.
I'm also aiming to not just have threats the PC's could engage, but also relatively minor threats they could instead engage. The reason is I've come to think the model of 'well, do you take them on' is problematic, because it's actually 'well, do you take them on or...do nothing'. And that's actually just bad gameplay. Sure they could head on to something else - but in that moment, if they don't take it on, then they are doing nothing.
Anyway, that's what I'm up to. Also must remember to put a path through the map - this is a map they travel through a bit, so it'll need a path. Whether it's a smooth sailing path, who knows?
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