At the moment I'm working on a method of forming a party in Driftwurld.
The idea is that you work as a team by each of you dealing with a random scenario that you face. You then have a number of options you can choose from as a response, one of which is the right response (which you discover either by experimentation (or paying!) then need to remember it (it's a small memory game).
The response you give is actually sent to another player as a signal. When they log in, they see the signal you gave as to what action to take and they have a number of options shown to them. Their part in the team play is to follow the direction you gave them and hit that option.
If they do and you gave the right signal to begin with, you get tactical strength points, which make the battle a hell of alot easier (read: less horrifically expensive) to fight.
And likewise, they will be getting a random scenario and then sending a signal to you to respond to as they direct as well. It's like everyones giving each other commands - so everyones the leader for a moment, telling others what to do, then it switches around equally and you follow their directions. Do it all right and you grow strong as a team!
Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Showing posts with label team. Show all posts
Showing posts with label team. Show all posts
Monday, August 1, 2011
Thursday, December 31, 2009
"There's no I in team"
That phrase has always bugged me. I've finally figured out the reply to expose it's BS.
"There's no I in team"
"Really? Who said that"
"I did"
"But there's no I in team..."
It's the pupper mastery - the perscribed assumption that it's a group thing - by the very person who is not acting as part of some harmoginised group, but instead driving it like people drive cars.
It's like another joke I have
"Things are better when you collaborate to tell a story.
BTW, if your not doing as I say, it's not collaborating"
By appealing to a sort of group concept, but then strictly as an individual manipulating the definition of those group words, you control the others. It appears at first glance a group thing, but it's puppet mastery.
Symantics are powerful. Don't let your guard down.
"There's no I in team"
"Really? Who said that"
"I did"
"But there's no I in team..."
It's the pupper mastery - the perscribed assumption that it's a group thing - by the very person who is not acting as part of some harmoginised group, but instead driving it like people drive cars.
It's like another joke I have
"Things are better when you collaborate to tell a story.
BTW, if your not doing as I say, it's not collaborating"
By appealing to a sort of group concept, but then strictly as an individual manipulating the definition of those group words, you control the others. It appears at first glance a group thing, but it's puppet mastery.
Symantics are powerful. Don't let your guard down.
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