Wednesday, December 9, 2009

Paying off hosting of content way before paying off the content

I'm starting to wonder if artists hire managers A: Because they just don't think in a way that lets them see when they are being ripped off and B: The entertainment industry is actually about ripping them off, and a manager knows this and their job is to make sure they are ripped off in a sustainable fashion.

I'm pretty sure of my math on the 70/30 split at game jolt. But try and describe it and no one engages numbers, they just say it's faaaaiirrrr. http://gamejolt.com/community/forums/topics/ad-revenue/140/?forum_topic_post_page=2

Anyway, I'll list my math here in case my game jolt blog gets deleted or something ludicrous
http://gamejolt.com/profile/callan-s/blog/news/the-70-30-split/1698/

CAVEAT: Since I've tried to explain this and no one seems to grasp it, it seems a human perceptual blind spot. If I try to explain to someone what's happening and yet they still jump in and call it great, I'm not against setting up such a system myself in some way.

Have a look if you want, see if it adds up to you

It's pretty easy to layout:
Week 1
You work on a game for five hours and submit it
The webhost does five hours of work on providing the service over the week
The game makes ten cents by the end of the week, you split it 70/30.
You get 3 cents for 5 hours work.

Webhost gets 7 cents for 5 hours work that week. 1.4 cents per hour.

Week 2
You work five hours on another game and submit it. You now have two games uploaded.
The webhost does five hours of work on providing the service over the week
Each game makes ten cents by the end of the week, you split it 70/30.
You get 6 cents for a total of 10 hours work.

Webhost gets 14 cents for 5 hours work that week. 3 cents per hour.

Uploading games means the webhost is working no more than before
Week 3
You work five hours on another game and submit it. You now have three games uploaded.
The webhost does five hours of work on providing the service over the week
Each game makes ten cents by the end of the week, you split it 70/30.
You get 9 cents from a total of 15 hours work.

Webhost gets 21 cents for 5 hours work that week. 4.2 cents per hour.


As you can see, the webhosts income per hour for providing the service goes up pretty rapidly.

Now, totally granted, it's not at a fair wage amount per hour yet. But clearly, if you can do the math when multiplied over dozens of developers, once it gets to a fair wage, it will quickly slip right past a fair wage and go higher and higher.

Based on hours of game design by developers that have not been paid off at a fair wage. It's a sky rocketing wage based on paying off game designers work hours at a minute rate.

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