Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Wednesday, March 3, 2010
Board game design: Throw it to the players to decide, with no 'we can't decide' option
Awww, no WTF responce from me, just agreement for this thread!
Filip points out the procedural flaw really well - if you throw something to a group to decide, one very valid and all too possible outcome is that they don't come to an agreement. So have a default!...except the bulk of RPG's don't have that!
For some people, I suspect they like being forced to agree with no default to get out of it. Indeed I think Frank will, in that thread, prove to be one of those people.
Labels:
actual play,
agreement,
default,
lack of agreement,
roleplay,
tabletop,
tabletop gaming
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