As one is apt to do at noticing the same thing twice and deciding a possible trend: Recently a mainstay of the more indie RPG design area has taken to deleting posts on his blog. Bland posts at that. With another, a few months ago, I couldn't seem to be acknowledged as knowing how a particular mechanic worked - it seemed some kind of 'audacity' on my part was what made me not know, rather than a lack of knowledge.
I think roleplay design discussion might just be going back to a good old authority model. Someones the authority, listen to what they say (learn it wrote, in other words) or piss off.
The wound - the point where people would leave their notion of personal authority cut open so things could get past such a callus - the wound is possibly healing. And really, who keeps reopening a wound in their mind?
It's probably not being noted anywhere else as even a possibility, so I thought I'd lodge it here at the cold black of my corner, far flung from the buzzing white of the main conversation.
Further, here are some RPG monsters from a game I'm developing at least for the duration of this post.
The Pryde: A swelling beast, like a puffer fish but with the hairs of a lion, no needles/points and no head. It is actually incapable of doing anything/any harm unless it has a wall on the other side of its foe, in which case it swells as much as it would have anyway, crushing it's foe between its hot air expansion and the wall. This tends to make it expand more, taking the kill for it's own doing, with a balloon like expansion through doorways or through cracks in walls until the extension pressure on these points is so acute the whole thing bursts with the smell of spent breath.
The Lecturn: A vulnerability of this stilt like creature is that it will extend itself to be higher than it's foe. It's position is to take advantage of height - but the extension of it's stilt like legs often means it piles in on itself. Curiously it still makes attacks at this point, but as if its foe were still below it - often shooting its darts into the earth just before it's foes boots. It cannot see itself as anything but above and so often makes itself fall far below for doing so.
The Faux Supernatural: A more hidden beast, it squeaks out from the gap in space and time formed from when one person says one thing, but they actually think another. It looks like a mystery, possibly even to a religious extent - and it works at this as the clockwork squeaking of its parts attest that it rotates to keep its foe in front of it at all times. For behind it is hollow, a set, with cogs and drive belts and spindly copper rods supporting or pupetering the apparatus. It would have you only see the magnificence of the miss informing words non elucidean to the point of supernatural wonder effect. Often accompanied by Inter Portalis, so as to provide the walls it needs to block off such observation, while the Inter Portalis lives in symbiosis by having a use.
That's three for now. I didn't realise they'd take awhile to write up so I'll save some more for tomorrow (which tomorrow's tomorrow, I dunno). For all their fluff text they no doubt come down to having an AC of between 10 to 14 and a half dozen to a dozen HP and that's it. That's about as much as there is to them.