I've been looking at the browser mmo tutorial over at indie-resource.com.
It nails some basics quite nicely, but then it's drifting into traditional design. ie, you have potions, you have spells...stuff weve all seen a million times before and even if I hadn't, drinking a potion or casting magic missile isn't terribly exciting in itself. I suppose I need it justaposed onto some sort of issue...I was about to link to this cheesy movie about a cyborg (and how for me it turned cool when he got betrayed, etc), but youtube pulled it (the movie was called 'Eliminators', from the 80's).
Anyway, so in terms of learning I'm at this tricky point where I don't want to learn to do the traditional design yet again - I've learnt that so many times already in other formats. But I'm still not so hot on things that I can deviate and yet still learn from the videos. Also I haven't ploted out what I want to do with a browser game AND I'm trying to gain some ground in the real world in terms of advertising (I happen to like project wonderful atleast for the moment).
I'm just really tired of running off faith 'things will work out'. You can run off that for years and I think I already have - when does 'things will work out' end? Ie the point where you accept that no, they did not work out? And the answer is that the idea that 'things will work out' can keep going until your dying day. I don't think 'things will work out' is right, to be honest. So I don't want to go there - but in terms of right here, right now returns for doing things, I'm not really seeing many options (except at the abusively low 'five cents for two hours of work' level).