I made up that draft of a browser mmorpg (written in game maker), but
A: It's not that attractive to look at and far more importantly
B: Trying to impliment it into what I know of browser coding right now would exceed the VITAL effort to reward ratio.
Basically the effort to reward ratio is where alot of burn out or writers block comes in. It basically means trying to put in more effort than you have a certain feeling you will be rewareded for it. Maybe you think all the coding will turn out awesome - but at a certain point during it you feel the effort building up and you haven't had any actual fun out of it yet. That makes the coding a chore or even downright repulsive and it burns you out.
I like my draft, but I'm going to instead take a simple random element and see if I can get that to show up in the code from the tutorial I followed. Then I'll see if I can get that random element to go to the database. Then I'm going to work in a cash in your chips won so far or keep gambling them for the chance of winning ten times as many chips, mechanism.
I could post the draft - it's ugly to look at, but fun to play (kind of when you bake a cake that looks ugly but is yummy to eat). Comment if you want to see it! But I doubt anyone will commnet... :( ...so I'll not doubt continue with my plan not to post it.
Three Roses Redux Redux Redux
2 days ago