Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Friday, April 15, 2011
Skyrim, fear and...you?
Another elder scrolls? Start in a prison again, perhaps, much?
The movie actually made me think of a mechanic where you actually benefit from running in fear sometimes. Like for running away and escaping, you get some XP (but can only get X amount this way - once you kill something (or perhaps do something else, like, wow, help people live instead of murdering stuff) then X recharges. So when your running away, the time spent running isn't a long, drawn out act of losing (I mean normally, if you ever run it's because your afraid of losing something, right?). Thus playing out a characters fear in the game becomes part of gameplay - and with fear comes a little story.
Or atleast the guys who made the trailer thought it was trailor worthy stuff.
Will it again be one of those things that's just in the trailer and in game you'll either find yourself just always fighting forward, or doing a death jog from some revival thingie? Prolly.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment