Imagine your play in a traditional mmorpg (out in the world part of it) went this way...
You step off the road, heading into the forrest or whatever is around the main road...a little way in, you stop and can't move for about ten to fifteen seconds. At the end your XP goes up by a little bit (perhaps from exploring?) and often you find some items that must have littered the ground.
Sometimes a warning sign comes up and you must press the space bar withing about four or five seconds of seeing it, or you teleport back to the nearest town. In about one in twenty times, it doesn't matter if you hit the space bar, you automatically teleport back to the nearest town. The teleport costs you some gold or silver, but not a great deal.
Would that be unsatisfying play?
If so, why are you playing that right now in WOW or whatever, when it's the same thing?
Frankly I think rather than indulging in murder porn I'd prefer a traditional mmorpg to do the above. The murder porn is nausiating after awhile, while the combat is one sided and thus not a combat - it is as I describe above - simply time fillers.
I guess I did alot of solo play when I played wow (and in other games like lord of the rings now). So maybe if you group alot your experience is different, I dunno.
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