Between the golden grain inn and recently the temple of the lawbringer,
really the badguys seem to drop so quickly they don't do anything much?
Perhaps
monsters could regularly have a power like the possessed Sir Moonbrook
did earlier in the module and on a natural 5+ or 10+ they do 1 or 2
damage even on a miss? Or even they can only do this once each - once
they have applied this damage, they can't do so again that fight?
I
don't really enjoy running absolute cake walks for the PC's. Why set up
a combat roll when you have little to no chance of having any effect?
Could just as much narrate that they won splendidly, over and over.
I originally posted this over at the D&D playtest forum.
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