Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Wednesday, October 20, 2010
Endless Running...
Endless running? Does it, under the guise of exploration, let developers pad out the time of a mmorpg or even a single player RPG?
One of the things about grand theft auto is that if you wanted to get out and jog amongst the roses, you could. Or you could steal a car and put your foot down on the accelerator. I think that choice is pivotal myself. I really hate seeing the opening of a cave mouth, for example, and knowing all I'm going to be doing is waiting for it to come, then outside there'll be a stretch of empty land no doubt, which I'll just be waiting for that to go past.
I guess in fallout 3 I went with it, but there seemed to be more stuff crammed into a smaller space there. Mmorpg developers think making a world means simply incrementing the space between interesting things by ten or twenty times what it was before.
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