Clicka Lettuce Seed
I think I got lucky somehow. Or maybe the idle games market isn't saturated. Some other platformer games I've watched haven't gotten nearly as many plays in the time they were up.
2981 plays so far. So that's a few pluggings of the 'grow your own food' idea. Most of those were in the first two days. I only posted about it on the Stencyl forum, have been saving other options simply to get a better guage of effects. If I advertised on all the places I could think of, I wouldn't know which was contributing what.
Had a few bugs to fix - it's hard to catch them once you're used to the game. Probably should have had some way to test each hour quickly - without a way to go through the whole cycle of the game, you can't run a six hour playtest over and over.
So, I'm left wondering if I make a game with more action in it, will I get less plays? The next game is kind of a blend - part action (navigating the mazes of a natural landscape), part idle (gardening, again, of course!). In fact you can play the game as you choose, action or idle or a mutually beneficial mix of both. And a story in it!
It's a more ambitious project, having a features budget of around 25. Of course the budgets always get blown out, but I'm at feature 15 so far.
Clicka Lettuce Seed