Basically, while the first step in Driftwurld raptor slaying is to get a laser pistol, the peak of raptor slaying is acquiring the WG-57 Heavy Ion Blaster Pistol! Then you utterly dominate raptor fights!
The thing about killing raptors is that it makes trading much easier, increasing the money you make from each successful trip.
However, is there a greater threat than raptors that looms? Will you dominate the raptors only just in time to start arming yourself against an even greater threat!?
Anyway, right now I'm working on the code to let your guy atleast take a shot with his pepperbox pistol (loaded with 20 explosive rounds!). Next, initiative - he who goes first has that tiny bit of advantage...
Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Monday, June 13, 2011
Sunday, June 12, 2011
Driftwurld: Raptor Encounters
Basically in Driftwurld, either you find raptors, or they find you!
There will be three basic encounter type. The first is from long distance. Without a laser pistol you can't do much, so there will be a 50/50 chance either the encounter doesn't happen (as it takes more time to try and creep up on the raptor) or the raptor detects you and charges toward you, fangs slavering! Given that gaining a laser pistol isn't easy, this is what a new slayer will experience quite a bit to begin with!
The second is that you find the raptor while it is unaware. Sneak attack! In fact if you have a HE grenade, you can throw it - perhaps killing the raptor in a single attack!
The third is actually, the raptor was hunting YOU! You can perhaps fire off a quick burst with a pepperbox pistol, or a couple of shots with a laser pistol if you have one.
Then it comes down to melee! You have a shield made from hardwood, to hopefully parry one attack (it's destroyed on the first successful parry of the raptors jaws!). Also to protect your very expensive to repair omega hit point armour, you have a layer of normal metal - useful for getting in the way of melee attacks.
There will be three basic encounter type. The first is from long distance. Without a laser pistol you can't do much, so there will be a 50/50 chance either the encounter doesn't happen (as it takes more time to try and creep up on the raptor) or the raptor detects you and charges toward you, fangs slavering! Given that gaining a laser pistol isn't easy, this is what a new slayer will experience quite a bit to begin with!
The second is that you find the raptor while it is unaware. Sneak attack! In fact if you have a HE grenade, you can throw it - perhaps killing the raptor in a single attack!
The third is actually, the raptor was hunting YOU! You can perhaps fire off a quick burst with a pepperbox pistol, or a couple of shots with a laser pistol if you have one.
Then it comes down to melee! You have a shield made from hardwood, to hopefully parry one attack (it's destroyed on the first successful parry of the raptors jaws!). Also to protect your very expensive to repair omega hit point armour, you have a layer of normal metal - useful for getting in the way of melee attacks.
Saturday, June 11, 2011
Driftwurld: Raptor Slayer
I'm figuring out the next stage of my browser game, Driftwurld.
Basically the premise is slaying raptors for power! You attempt to slay raptors to improve the conditions of the local community...which means you can make more money from them! lol! AND better weaponry starts to become available for purchase, if you kill enough raptors. With the eventual aim of aquiring the WG-57 Heavy Ion Blaster Pistol! Because raptors are actually at the bottom of the heap of lethal monsters and you need some severe firepower to break out and actually face the far nastier drift monsters that infest Driftwurld!
Coming soon - an article breaking down the ways you can encounter a raptor - whether that means ambushing, or being ambushed!
Basically the premise is slaying raptors for power! You attempt to slay raptors to improve the conditions of the local community...which means you can make more money from them! lol! AND better weaponry starts to become available for purchase, if you kill enough raptors. With the eventual aim of aquiring the WG-57 Heavy Ion Blaster Pistol! Because raptors are actually at the bottom of the heap of lethal monsters and you need some severe firepower to break out and actually face the far nastier drift monsters that infest Driftwurld!
Coming soon - an article breaking down the ways you can encounter a raptor - whether that means ambushing, or being ambushed!
Friday, June 3, 2011
50% wins, 50% loses = hamster wheel?
Tobold's been talking about having a 50/50 win/lose ratio in world of tanks, derived from the skill matching system.
He says it means your choices really matter on the field.
But think about it - overall, he's at fifty fifty.
You could flip a coin and get the same set of results!
Indeed a perfectly balanced skill ranking system just makes your skill absolutely moot! Flip a coin - same result in the end!!
However, I don't know if world of tanks has skill tiers like quake live does. Quake live has four tiers, so basically you can move up them if you do happen to make the right moves towards winning consistantly. So in those terms I'd pay that your choices matter.
But by itself - a perfect 50/50 is, just by itself, a complete waste of time in terms of gaming. It's just a hamster wheel.
He says it means your choices really matter on the field.
But think about it - overall, he's at fifty fifty.
You could flip a coin and get the same set of results!
Indeed a perfectly balanced skill ranking system just makes your skill absolutely moot! Flip a coin - same result in the end!!
However, I don't know if world of tanks has skill tiers like quake live does. Quake live has four tiers, so basically you can move up them if you do happen to make the right moves towards winning consistantly. So in those terms I'd pay that your choices matter.
But by itself - a perfect 50/50 is, just by itself, a complete waste of time in terms of gaming. It's just a hamster wheel.
Labels:
50%,
lose,
quake live,
skill,
skill matching,
skill tiers,
waste of time,
win,
world of tanks
Thursday, June 2, 2011
Sycophancy/Critique Points
I wonder if there is, on average in a general population, a specific percentage amount where you have to agree with someone before you can apply a critique which does not paint them in the most glamourous of terms?
Kind of like a points system - your sycophantic X times and that earns you 10 points. Say you think they are saying something which just doesn't even mesh with their own apparent value system - but saying so would cost you more than 10 points and that's all you've earned so far? So you can't, without all hell breaking loose and them needing you to be a bad guy in order for them to main the certainty they had before.
Just trying to make sense of years of discussions. I love a points system...so easy to understand...
Kind of like a points system - your sycophantic X times and that earns you 10 points. Say you think they are saying something which just doesn't even mesh with their own apparent value system - but saying so would cost you more than 10 points and that's all you've earned so far? So you can't, without all hell breaking loose and them needing you to be a bad guy in order for them to main the certainty they had before.
Just trying to make sense of years of discussions. I love a points system...so easy to understand...
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