I notice 5E is gunning for fast combat.
In itself though, this really isn't enough.
The issue really is the over arching design of play itself - if you have a session which is like starting at location A, then combat, then location B, then combat...combat becomes fairly pointless. You can only go from A to B then to C and so on. Generally GM's who use this sort of format start to choose really weak enemies, have the enemies use dumb tactics, and finally if the group is going to be killed, they simply fudge to preserve their A to B to C adventure notes. The party then fudge escapes, comes back and does the combat, so they can go onto B. Thus the combat is pointless - it's idle number crunching, since once of it's results (TPK) will be ignored, and apart from winning, the option of running away rarely works without fudging or simply generous readings of the rules/slip straight over to supposed drama based resolution (which is really just stating fiction that gets the PC's to escape that no one will balk at as too much of a dues ex).
Making fast combat just doesn't untie this knot in itself! It just reduces the time spent on rolling for a pointless activity. It's like saying to someone roll 15 or higher on a D20 - but if you roll lower, we'll just say you rolled higher. Why. Bother. Rolling? "But we've halved the time it takes to do it!"
The need a system where
A. Combat can be lost without a TPK happening and either without the GM having to fudge/simply narrate the escape, or just be upfront in the rules and say 'To stop a TPK, the GM can narrate most or all of the party escaping (preferably all)" and make it clear that fights really aren't to the death. You can roleplay the characters to think they are facing life and death, but as players lets stop pretending characters really can die. You think that, but when rather than one PC death looms and instead it's a TPK, the GM just folds and narrates your escape. So let's be honest about that. If one of you is likely to die, probably the whole party is about to TPK. Therefore the GM will narate an escape, therefore no ones going to die.
B. Give instructions for building stories where retreat actually makes a difference. Maybe because you were beaten back, the princess gets a curse put on her before you can rescue her. Heck, maybe she even just gets sacrificed? Make combat matter - be honest with yourself and don't really believe that you could die and that's what makes it matter. Your GM will fudge, so no, that doesn't matter.
Of course, in the end as you can tell from most WOTC modules, their own modules are A to B to C affairs.
So it's not going to change. It's going to shorten pointless combats and condition people to think it somehow matters to do these (since such a hullabaloo in the text is made about combat).
Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Monday, January 28, 2013
Saturday, January 26, 2013
Dark Souls - Wandering Around, Lost
Kinda just wandering around now - which is an inadvertant grind (though it's also a grind you can lose, if you screw up twice in a row).
Kinda fought some guy who was chopping a piece of meat, who left a kinda bag to wear on my head. Thinking it might be a disguise option, but...not going to experiment.
Did drop down a hidden hole in the wall behind him, shot a giant rat who could not reach me and merely flinched in facing it's arrow filled fate, then slid down a ramp as well to a place where I was freaked out because I had about 10k of souls and no way of getting back and so I'm creeping around, freaked! Oh wait, homeward bone (must buy some more of those!)! NM! Saw some weird rooms first, though, one with a grey mist door, so some kinda boss there.
Kinda fought some guy who was chopping a piece of meat, who left a kinda bag to wear on my head. Thinking it might be a disguise option, but...not going to experiment.
Did drop down a hidden hole in the wall behind him, shot a giant rat who could not reach me and merely flinched in facing it's arrow filled fate, then slid down a ramp as well to a place where I was freaked out because I had about 10k of souls and no way of getting back and so I'm creeping around, freaked! Oh wait, homeward bone (must buy some more of those!)! NM! Saw some weird rooms first, though, one with a grey mist door, so some kinda boss there.
Wednesday, January 23, 2013
Dark Souls : Capra Demon - not that big a deal?
Heard this guy was ultra tough? Did die to him three times, but on the fourth, after working up to just throw a firebomb as soon as I pass through the portal (just bash the button, you don't need to aim/lock on to anything), that kills one dog automatically. Then I do a bit of fencing with him, a few slashes and once I'm hurt, I ran up the stairs and across the arch of a door. A dog followed me but he stayed below. Managed to kill off the dog and switch to my estus flask and drink, then dived off and...missed him! Then ran up the stairs, dived off again with a downward stab attack and...he died to the first one? Heck, I had to down stab the Taurus demon more times than that?
Capra demon - unless I've hit him way latter than I should have - not a biggie.
Capra demon - unless I've hit him way latter than I should have - not a biggie.
Game Definitions: Mortgage
An example of game theory blurring into philosophy - a quote from the devils chirp
Putting the Mort and gag back into mortgage...
Mortgage: Breakthrough psychological discovery that slaves will work harder if you let them whip themselves.
Putting the Mort and gag back into mortgage...
Saturday, January 19, 2013
Dark Souls - Moonlight Butterfly
Not even sure why I took this on - I guess you peek through the grey mist for curiosity. Then for revenge, after being killed!
Ended up upgrading my crossbow to max, buying 100 heavy crossbow bolts and kindling the nearest bonfire so as to have ten flasks (I had some miracle healing, but it's kind of slow, the flasks are the fastest). If you have a couple of points of humanity, probably better to spend two of them to kindle the bonfire above the blacksmith (the one who just keeps hammering - shuddup!) rather than die to the butterfly, then possibly lose them to a slip up trying to get back to it.
Also I upgraded my shield a bit as well. Though the butterfly will tempt you to fire one to many times (probably because it wobbles up a little bit and your shot sails past it) and your guy seems to think he's in a happier, huggier game and when you hold down the shield button, he should just keep reloading his crossbow and thus take various spike blasts the butterfly pumps out on a regular basis.
Regardless in the end I recommend just shooting early and shooting often (from the far end of the walk way though, to let the spikes dissipate a bit). Some of that insects attacks just seem unavoidable - when I did kill it, it was from shooting it. Shooting it lots and lots. Till it died. Didn't let it get to that stage. Still, seems a chancy way to kill it - there's probably a more elegant method. On the other hand it worked!
Not sure if the thing at the top of the castle further on is always dead, or dead cause I let some guy out of a cage awhile ago. Curious.
* Good luck * * Praise the sun! * * Try rolling! *
Ended up upgrading my crossbow to max, buying 100 heavy crossbow bolts and kindling the nearest bonfire so as to have ten flasks (I had some miracle healing, but it's kind of slow, the flasks are the fastest). If you have a couple of points of humanity, probably better to spend two of them to kindle the bonfire above the blacksmith (the one who just keeps hammering - shuddup!) rather than die to the butterfly, then possibly lose them to a slip up trying to get back to it.
Also I upgraded my shield a bit as well. Though the butterfly will tempt you to fire one to many times (probably because it wobbles up a little bit and your shot sails past it) and your guy seems to think he's in a happier, huggier game and when you hold down the shield button, he should just keep reloading his crossbow and thus take various spike blasts the butterfly pumps out on a regular basis.
Regardless in the end I recommend just shooting early and shooting often (from the far end of the walk way though, to let the spikes dissipate a bit). Some of that insects attacks just seem unavoidable - when I did kill it, it was from shooting it. Shooting it lots and lots. Till it died. Didn't let it get to that stage. Still, seems a chancy way to kill it - there's probably a more elegant method. On the other hand it worked!
Not sure if the thing at the top of the castle further on is always dead, or dead cause I let some guy out of a cage awhile ago. Curious.
* Good luck * * Praise the sun! * * Try rolling! *
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dark souls,
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moonlight butterfly,
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