After having a taste of perma death in torchlight (twice!), it's interesting to be playing the...I dunno, is there a name for it? Perma death has a name, but not ever being able to die is given no name.
And it's funny - the shadow of death permiates playing with no death. But it's just a feeling. A strong one, but just a feeling because it's not there.
It reminds me of when I first played wow, having only played in imagined game worlds before in table top games where you could die (though to be honest, rarely did).
As in the feeling of possible death gives the world oomph, and yet it's completely BS oomph.
Indeed, when I was playing hardcore, stats became important to me. As important as they seem to get to people who play on no death games.
I'm wondering if, for people who get intense about the stats, the feeling of possible death just does not fade over time with them? When I play hardcore I feel drawn into the world because of the need to survive. Do people who try to collect all the stuff have a feeling of possible death that drives it - it's not just the collect everything urge? It's both?
What do you think?