Saturday, October 23, 2010

Unconcious Vs the total toughness of being like totally killed...then cloned...

There was a post over at mmocrunch, which mentioned this, and it was worth making a post of here...
"Honestly, I don’t care what Bioware chooses, as long as it’s not this sissy “oh you don’t actually die you’re just unconscious” garbage."

If this is garbage, then the whole 'oh, your cloned' is absolute sewerage! How dumb is cloning - hey, do you treat identical twins as being the same person? No? Then a clone of your character is not your character. You cannot continue to play the guy as if your continuing the characters story (sorry, EVE, you can't), because as much as identical twins have their own seperate personalities from each other, so would a clone. Your character died and anyone who's playing the character as if it's the same person is really missplaced in their fantasy. Hey, instead of Luke getting his hand cut off and going semi unconcious (which is lame apparently), he dies - and the rest of the story is about a clone of his. C'mon, you know that's even lamer!

Seriously, if going unconcious is bad, cloning is about twenty times worse. Even if you buy it, what's the point - there is no real death in that case. Why bother having death in the game, then adding rediculous setting elements to basically remove death again? It's a pointless two step dance! Just don't have death in there, then you don't have to tack on this cloning malarky to counter that first bad move.

There's no hard, macho thing about death if you clone factory it all away a moment latter. Don't bother trying.

If you come back, it's not death. You can't have death be in the game, yet also get to keep playing your character no matter what. Make a choice, instead of a weak ass 'Oh yes you can die...oh, but then there's clones'.

Eve, I'm looking at you as well.

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