Friday, April 25, 2014

Destiny FPS - thinking outside the first person frame? How?

There's the funny thing about the first person - how do you escape it?

So how does a new first person shooter like Destiny do something much different than holding a gun by your groin and swiveling like a camera on a swivel mount and making hit points go down on bags of hit points.

What is the new thing?

Or what is the new thing audiences are yearning for, that they think this mysterious new FPS will somehow contain?

"You shoot guns and you cast magic!"


But really, what is it that folk seek - perhaps some sort of new opportunity for gaining fame for themselves that real life so often lacks?

What will the game say about real life and it's many issues - or will it deliberately avoid real life entirely* so as to support those who are attempting to avoid real life?

* Partly avoiding real life is part of the fun. Partly doing so works well. But when it gets to entirely...

No comments:

Post a Comment