The looting is their story.
Granted it wont be a complicated story if they have no moral boundaries in regards too looting.
Your problem as GM is thinking the only story there is is the story you wrote before the game (or the module you bought)
No, the players are making a story.
They aren't interested in your story because they are interested in the story they are making by their characters actions.
Which I think is a way people instinctively play (when new to roleplay) and by that measure, the right way to play.
A more complicated story from their actions would come if they have various scruples, moral principles, NPC's they care about, etc. Sometimes the looter PC has these, you just don't see it. Sometimes the player can add these to the PC after play has started, if you talk about it.
The players are not like book readers and you a book author - you are not a book author trying to get your book reading audience to care about the story. The players are authors of the story themselves - every time they have their PC's act, they write some story.
The question is, how do they get YOU to care about their story?
I'm guessing hard rejection of this premise - because you only asked about how to make them care about your story. That's all that matters to you. So they wont be getting you to care about their story any time soon, I guess?
Granted it wont be a complicated story if they have no moral boundaries in regards too looting.
Your problem as GM is thinking the only story there is is the story you wrote before the game (or the module you bought)
No, the players are making a story.
They aren't interested in your story because they are interested in the story they are making by their characters actions.
Which I think is a way people instinctively play (when new to roleplay) and by that measure, the right way to play.
A more complicated story from their actions would come if they have various scruples, moral principles, NPC's they care about, etc. Sometimes the looter PC has these, you just don't see it. Sometimes the player can add these to the PC after play has started, if you talk about it.
The players are not like book readers and you a book author - you are not a book author trying to get your book reading audience to care about the story. The players are authors of the story themselves - every time they have their PC's act, they write some story.
The question is, how do they get YOU to care about their story?
I'm guessing hard rejection of this premise - because you only asked about how to make them care about your story. That's all that matters to you. So they wont be getting you to care about their story any time soon, I guess?
Originally posted by me, here
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