Showing posts with label battle. Show all posts
Showing posts with label battle. Show all posts

Tuesday, July 17, 2012

Fight Cycle: Persistant Browser Battle Game



I wrote this in a non contiguous 7 days or so. Though really how long did it take to learn everything up to it? A lifetime? Anyway, I wrote it so as to write something I could just finish, instead of another started and aborted beginning of a grand project never completed. And even as it's relatively simple it still pushed at my abilities, in order to finish it. That was another reason to write a simpler one - man's gotta know his (current) limitations.




It's a cute little battler - I like that you can win it and get your name on the front page during the next 14 day cycle, as well as recorded in it's history (really aught to add some code to pull names from the history and show them on the front page as well, at some point).

Yeah, I was working on a scalper game (and still am), but was moved to finish something real quick, before taking on another big project.

Anyway, give in to your urge to lord over others and leave long lasting wounds on their PC's! That's how I wrote it and I play it too (user name: Blake)!

http://fightcycle.freehostingcloud.com/login.php

PS: Yet again I post this on another forum and then think shouldn't that have gone to my blog first!

Saturday, November 21, 2009

mmorpgs, persistant changes - can they be done to some degree?

You used to see a dragons head above the stormwind gates, sometimes. And even that was a bit cheesy, since...well, you kept seeing her head there. And now you don't even see, in any mmorpg, this sort of stuff.

Is it really that hard to compromise the idea of a persistant change with ongoing content?

For example, say you had it that a new bad ass dragon shows up. Okay, instead of the first time the dragon is 'killed', have it that it drops into some lava or off a chasm or the ground swollows it up. Or you could even have it that the players take it's head, it goes up on the gates, then after X days, poof, it magically starts to glow and after a few hours, vanishes!

This isn't to just repeat the cycle over and over forever. Just say the dragons spirit is strong enough to return about 100 times or so. This gives alot of groups the chance to take it down a peg. After the hundredth time or whatever, it actually dies for good!

"But then that contents gone"

Okay, here's where you keep the content, but now the dragon has an undead skin placed on it. It's as if it's spirit was too strong to just die and even it's corpse must be batteled. Same loot, same battle (though now with the emphasis of keeping it in it's grave rather than keeping it from marauding the countryside by putting it in it's grave).

What say ye, oh silent traffic that passes my blog in the night!?