I've coded a new program. It is an experiential art piece, engaging visuals, avoidance and ideas in words.
It engages the idea of being able to make an innocent mistake using objects that are capable of killing.
((This is 10% game, 90% experiential art. It's more moving artwork or commentary, 90% more, than it is game))
http://gamejolt.com/freeware/games/other/mindless-certainty/1255/