Showing posts with label endless. Show all posts
Showing posts with label endless. Show all posts

Friday, November 26, 2010

No one has played world of warcraft

Yay, this has happened 79 times! It felt really different than the 78th!

No one has ever played world of warcraft.

There's an apparently incongruent idea.

Remember before you'd ever drunk any beer? Okay, imagine you started drinking your first beer, but you get through say a quarter of it, then throw it away.

Have you drunk a beer yet?

Perhaps you'd say no.

Now, what if you did it again? Drank a quarter, threw the rest away. Again and again. Have you ever really had a beer?

Okay, now, have you ever finished a game of world of warcraft (or any other mmorpg, for that matter)?

"But it's different! It's supposed to be endless"

So? It still means you haven't finished even one game of it.

"It doesn't matter, world of warcraft and other mmorpgs get an arbitrarily shifting definition of play so I end up right on this matter!"

Fair enough.

Note: I'm wondering about warhammer online, with it's city sieges. These perhaps qualify, in the way many a person measure it, as an an ending. So perhaps more people, many more people, have played warhammer than have played wow? Heh.

Wednesday, October 20, 2010

Endless Running...



Endless running? Does it, under the guise of exploration, let developers pad out the time of a mmorpg or even a single player RPG?

One of the things about grand theft auto is that if you wanted to get out and jog amongst the roses, you could. Or you could steal a car and put your foot down on the accelerator. I think that choice is pivotal myself. I really hate seeing the opening of a cave mouth, for example, and knowing all I'm going to be doing is waiting for it to come, then outside there'll be a stretch of empty land no doubt, which I'll just be waiting for that to go past.

I guess in fallout 3 I went with it, but there seemed to be more stuff crammed into a smaller space there. Mmorpg developers think making a world means simply incrementing the space between interesting things by ten or twenty times what it was before.

Sunday, November 22, 2009

mmorpgs; endless gameplay - not considered a type of hell?

My responce to a post at Tobolds blog, which pretty much qualifies as a post itself:

Well, exactly, why play for gear and all that when the servers will shut down one day? I'm always scratching my head over that one.


See, with a game that ends, it makes sense. It's like climbing a mountain. Once you've done it, you can say you've done it. It's a life accomplishment.

But you guys who want a game that never ends - your mountain never ends!!! You never accomplish anything except progress up a mounain that doesn't stop. It's like that guy in hell who pushes a boulder up a hill and always just before he gets to the top, it rolls down again.

I don't know why your into the whole 'endless' thing? And why your into end game, instead of the game ending?