Showing posts with label game play material. Show all posts
Showing posts with label game play material. Show all posts

Sunday, July 20, 2014

Ideas for non violent RPG activities (re D&D 5e) #1

I'm working on this post in regard to the sort of conflict between being forced to place a bet (as opposed to the excitement of making a bet when you want to) and a combat system being the only fun of a book. So you have to do combat to have the fun of the book, but that means your forced to make a bet (the 'bet' being gambling your characters life on dice rolls for XP and gold)...and maybe you can see the contradiction.

Anyway I wanted to have some ideas for play with the piece and although I can't think of a bunch, I thought I'd have some posts that include one at a time.

Lumbering - if you do this, you're okay! See, I want to keep with the gamble aspect, so maybe a strength roll DC: 15 and if you fail that, a DC: 15 con check or otherwise you are too tired to do any more lumbering today and you have to make a con check tomorrow to see if you're too tired for it then as well (if that fails you can try the next day without rolling again). If you're using a hand axe, you are at disadvantage on the strength check.

You can make 1 silver for a log at town or 5 copper at a village. Probably up to three a day (perhaps after a week it's just one a day as local demand diminishes)

Gamble aspect: Go to the blacksmith and you can get your axe sharpened by a blacksmith (for 1 silver in town or 5 copper at a village if they have one) - this gives you advantage on the strength check. However, sharpening only lasts for that day (sorry simulationists, this is for game purposes. Please don't argue. It's boring)