Showing posts with label giant zombie invaders. Show all posts
Showing posts with label giant zombie invaders. Show all posts

Friday, July 30, 2010

To Z or not to Z

Almost there with the zombie patrol game! I'm just wondering if I'll pass on having weapons in it (or pass for now and maybe do it latter, with a fair chance of never). What do you think? Essentially with what I have in mind everyone who works their way through all the weapons will end up with the same one at the end. I could do that differently, but I definately don't want to for this project.

What do you think? Zombie fighting weapons? A must have?

http://www.driftwurld.herobo.com/login.php 

Wednesday, December 23, 2009

Giant Zombie Invaders: Work in Progress




New work in progress - really I like to think the core game play is there. But then people would go 'where's the X or the Y' and I'd go 'Can't ya see the vision! Can't ya see the core gameplay!'. It's as if I presented them with a car and they want one with, like, seats and metal covering the machinery and a muffler and...oh wait, that makes sense. Damn analogy!


Anyway. Zombies. Shoot 'em in the head. And they still. might. not. die!

http://gamejolt.com/freeware/games/shooter/giant-zombie-invaders-wip/1269/

And I realised I have no idea what to call the metal skin of a car...it's not the duco, that's on the metal. The metal itself...