Almost there with the zombie patrol game! I'm just wondering if I'll pass on having weapons in it (or pass for now and maybe do it latter, with a fair chance of never). What do you think? Essentially with what I have in mind everyone who works their way through all the weapons will end up with the same one at the end. I could do that differently, but I definately don't want to for this project.
What do you think? Zombie fighting weapons? A must have?
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Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Showing posts with label giant zombie invaders. Show all posts
Showing posts with label giant zombie invaders. Show all posts
Friday, July 30, 2010
Wednesday, December 23, 2009
Giant Zombie Invaders: Work in Progress
New work in progress - really I like to think the core game play is there. But then people would go 'where's the X or the Y' and I'd go 'Can't ya see the vision! Can't ya see the core gameplay!'. It's as if I presented them with a car and they want one with, like, seats and metal covering the machinery and a muffler and...oh wait, that makes sense. Damn analogy!
Anyway. Zombies. Shoot 'em in the head. And they still. might. not. die!
http://gamejolt.com/freeware/games/shooter/giant-zombie-invaders-wip/1269/
And I realised I have no idea what to call the metal skin of a car...it's not the duco, that's on the metal. The metal itself...
Labels:
free download,
free game,
giant zombie invaders,
WIP,
zombies
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