Showing posts with label idle game. Show all posts
Showing posts with label idle game. Show all posts

Wednesday, September 24, 2014

Clicka Lettuce Seed Idle Game

Clicka Lettuce Seed is an Idle game based on gardening that you can do in real life - I wanted to concentrate on that, as a way of making an Idle game and showing what anyone could do. It shows how you could save money and use that saved money to hit a series of donation goals - and past that, have the savings for whatever you want!

From the general game blurb:
A more true life Idle game, with actions you could take in real life to save money every day! Grow lettuce plants and harvest their leaves to save on buying food. Do it alot! Get through the eleven donation goals and you get to the final bonus points screen and finish the game! Play again to try for an even higher amount of bonus points!

Note: Oxfam is mentioned in the game so as to promote/advertise for them for free - it's not endorsed by them or anything, though.

Controls.
Mouse clicks for everything. Look for the red 'start here' sign for where to begin.

http://www.kongregate.com/games/Noontide/clicka-lettuce-seed

TIPS!

Auto harvest and Harvest Cooldown
With Auto Harvest, when you first buy it it starts out at a 12 second cycle.

This lets you idle and is fine if your Harvest Cooldown rate is above 12 seconds.

But if your Harvest Cooldown is at, say, 10 seconds and your Auto Harvest is at 12 seconds, then your crop will sit idle for the two seconds between 10 and twelve. You could get that crop all the sooner if you upgraded Auto Harvest! And that'll make a big difference over each game day (which, incidentally, is 4 minutes in RL)

So if you upgrade your Auto Harvest to match your Harvest Cooldown, you will be harvesting the very moment it's possible to - thus optimising your harvest and getting it done as soon as possible!

Harvest Rate
At default, whenever you harvest there's a 10% chance you will destroy a lettuce when harvesting from it. The harvest button flashes red when a lettuce is lost.

The Harvest Rate button becomes available once you have 40 lettuce and 1 Karma. Pressing it will reset your Auto Harvest (possibly in future there may be a refund of saved money spend on upgrades) and make your harvesting slower! Yes, slower! But now there is no 10% chance of losing a plant.

This makes it more of a true idle game. You don't have to activate it, you could keep battling against slowly losing crops (and likely gaining far more than you lose, consistantly). But if you don't want to keep battling, normal harvest rate is the way to go.

http://www.kongregate.com/games/Noontide/clicka-lettuce-seed

Thursday, August 7, 2014

Incrementing the incrementer

Hmm, don't want to write up my notes (doing enough of that in writing up my book notes). So...I'm working on the last little pieces (of the main gameplay) for a so called idle game. It's one of those painfully edutainmental or whatever you call it ones, as it's about suburban farming and setting up trays of plants (rather than the hard yacka of digging and de weeding soil), going from saving money to selling excess produce.

I'd actually intended it to be shorter, then insisted to myself to include the full money making cycle. I've kept a record of each 20 minute chunk of programming I've done. Though that's just the programming - I've skipped listing times for light debugging (ie, fairly straight forward debugging that doesn't require reprogramming). And I don't include compiling time. AND I don't include testing time. It's a bit of a gyp, but those things are fairly straight forward to me and I can do them like some people can knit without thinking very much - just on a sort of auto matic mode.

That was all in an attempt to budget the project instead of giving more game to the world without any sense of proper recompense to the author, like so many programmers out there do (many of them not needing any extra funding and so like a semi retired person who takes up a job for a hobby that someone else needs to pay rent and food, kinda annoying).

We really need a union. Yeah, I know, blasphemy word to some of you. Even as you've no doubt benefited from strength in numbers from time to time (or alternatively the world is a kind place full of kind bosses and kind government officials who helped you - that's how you got along. Wait, no, you were just that tough you did it. Never relied on any infrastructure at all. Of course)