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| What do the graphics add? |
Okay, this is just a guess, but I imagine by pure over expectation they will never make that game.
Why? Well, what was out there 25 years ago? Sprites that came in one colour and with pixels the size of your thumb (almost!). Often coded by one dude in his bedroom.
That was the definition of a video game back then.
So what's the definition of a video game today?
Well, it's full 3d, surround sound, massive FMV, physics...damn, I could go on and on.
Really what's happened? Gamers have adopted a medium as being the very definition of game that they are audience to, that they have absolutely no hope of ever becoming an author in.
They can hear, but cannot speak.
By being spoilt by fancy graphics, gamers have, en masse, become mutes.
The adopted towering definition of a game these days means that someone who loves 'games'...can never have their own baby. It could also be described as an infertile relationship.
Just raising it because it's interesting to see how by catering to the flash and glam desires, you can actually silence millions. Clever, aye?
And yeah, I know, indie authors are putting out little games with retro looks. But even retro looks are being fetishised, until 'retro' is not at all 'retro'. See here as an example of faux retro - I mean, I like the game, but again were in the style and looks technology race, which again makes mutes of most people. Even the small developer starts leaning toward the same artificial graphics hurdle.
It's just a guess, but I think, for wanting to make their perception of what a game is, they'll never make one. Even though they've got something to say.
