I got a couple of long posts from Strain of Thought, in regards to "The honest 'No challenge' gamer".
I really can't 'profile' it - at one point it's team fortress with no consequence for failure along with not liking being squeezed out in civilisation. But the next it's a promotion of Hydorah, an incredibly tough shoot 'em up!
I can't really see any pattern! Except that Hydorah uses a checkpoint system (you do not have to play the whole game through fromt the start, you can start from a latter point), while in a game of civilisation, if you get beaten a certain way in - that's it! The whole thing is lost - you can't pick up from a little way back and keep plugging at it.
For that reason I'm imagining nethack would frustrate Strain of thought (you die, then you start over from the start), but Spelunky (another kinda rogue like) which has a checkpoint system (ie you die, you start again but can start in latter worlds you've unlocked), would suit.
Strain of thought may be more of a low risk gamer - he/she doesn't want to bank up a lot of progress then risk it all on play. Instead after a certain time, you can 'bank' your progress and start off from the banked amount.
But that's jumping to a conclusion and there's alot in the comments that I'm not sure what pattern the descriptions would fit into. We'll see if Strain returns with further comments! :)