Say you have this arrangement - a website provider is sitting there, when someone who has worked on a game for say 30 hours, submits it.
The website provider makes more money for having done no more work than before, as the systems automated. Say he makes net, 5 cents and that developer 3 cents.
Now say forty nine other developers submit games, for a total (including the first game) of 1500 man hours of development time. While the website host has done no extra work for these submissions.
The website host makes net $2.50 for having done nothing. Each developer, earns 3 cents for their 30 hours of work. Because other people put in 1500 man hours, the website host, for putting in zero hours, gets $2.50.
This is NOT indie.
And just check if your some middle or upper middle class kid, who basically doesn't value their own development time because you've never been at the sharp end of the stick. If you've ever gone shopping, and not gotten something because you didn't feel you had quite enough, maybe your qualified to respond straight off. But some of you probably don't shop for yourselves to begin with. Or to draw on an Auntie Pixilante rant
'...generally, achievements are used to artificially draw out the game. many contemporary games have little or no respect for the player’s time, and that’s something we need to change if we want people to play games who aren’t privileged kids with too much leisure time'Emphasis on the priviledged kids bit.
No, this is no more indie than a nike sweat shop is indie. But because you don't value your time, or try and say 'I do it just for the love of it' since you never face the sharp end of the stick, you don't see this.