I just kind of realised you can use a heavy suit right from the start of play!
Go to dropsuit fittings, make a new fitting, go to market for the drop suit and find the militia amarr heavy suit.
You don't need to fill the heavy slot of it with a heavy weapon - you can use an assault rifle or whatever. Or you can stick a militia forge gun in there - kind of found them to be cool if someones covering your back. They do alot of damage and seem to have a wide hit circumfrence (and can also be used to destroy turrets). But if you're sitting there with one charged up and someone runs
If you're using a controller and/or have a slower connection, the extra protection will give you more time to learn how to play - instead of dying in an instant and learning nothing, you'll die in a few instants - but atleast you'll learn where your enemy came from.
It's not actually a fitting that's given at the start, yet it may make the game alot more fun for alot of people when they start play, if they knew about it.
Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Showing posts with label tip. Show all posts
Showing posts with label tip. Show all posts
Monday, July 1, 2013
Thursday, August 30, 2012
Unity: Getting new line in inspector entered strings to work
It's weird - in a script I had some text defined with \n to create a new line and that worked out.
But when I defined an array of strings and filled them in in the inspector, it'd just show the \n instead of creating a new line!
So here's a solution:
But when I defined an array of strings and filled them in in the inspector, it'd just show the \n instead of creating a new line!
So here's a solution:
guimessage = guimessage.Replace("/n", "\n");In your strings, have /n instead of \n. It'll replace them and for some reason, they then start working! It puts the special magic back in!
Wednesday, April 13, 2011
Quick tip: Fast Unity particle explosions
I searched around for this and found some other people not sure what to do if you want to use particles as an explosion, but it takes ages for the particles to fully form.
If you set the max size to 1 and the minimum size to .9, they'll already be pretty much fully formed as soon as you call the particles. Looks really nice too! :)
If you set the max size to 1 and the minimum size to .9, they'll already be pretty much fully formed as soon as you call the particles. Looks really nice too! :)
Labels:
explosion,
fast,
fast explosion,
particles,
programming,
tip,
unity
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