Friday, September 30, 2011

Driftwurld: Even farmier...

I like some of the modifications I've made to the farming stage of Driftwurld.

What happens now is that every single person who has registered has a chance each day of generating goods on their farm, since they went and made the difference of registering. The bigger their farm, the higher the chance each day. Over time their farms can collect up to $30 worth of goods.

And new players can claim such goods if the other player has not visited their farm in the last ten days. Just new players though - once you aquire a crawler transport, this option isn't available anymore. You've moved on and other farmers lay claim to the goods.

This means new players can rapidly collect goods, but NOT because I just made the collecting faster, but because of the effects of other players (ie, their choice to register and to an extent how much they build their farm). This also means people who register but don't continue to play are, with their original choice in terms of registering, still part players in the lands of Driftwurld!

Also I've set a cap on how much you can harvest from your own farm per day. When you don't have a crawler, it's $2500 worth of goods. Once you own a crawler, it's a big drop down to $100 per day. This basically represents how prior to owning a crawler transport, you had spent most of your early preteen to teen life farming and so could have collected quite alot of goods. But once you get into the fast lane...crawling (?!), then you don't have that much time to spend on the farm.

I guess some people could just play the game by staying farmers and never advancing to owning their own crawler transporter. This way they could earn $2500 worth of goods each day, but what would they use it on? Aquiring hard wood logs? Once they own 200 or more of those, other players can buy from them. Which is a way of making game money directly, but not really the fastest. Though hey, maybe you only aspire to be a farmer, and it works out in a way?

In the end, I like how it's not just me, the designer, waving a wand and making things faster. It's a direct result of people signing up for the game. The code I put in wouldn't make any difference if people hadn't done that!

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