Sunday, December 11, 2011

Advanced Dungeons & Deadlyness. Kinda.

I was watching a game of AD&D last night. It seemed really dangerous - a fighter with 6 hitpoints being attacked by an ogre with a tree trunk that does 1D10 damage.

But then I found out criticals were optional in this ed, the GM opting to drop them. And you can go to -10 HP without dying. For example, the 4 HP wizard took 5 damage and...after having a cure light wound latter and a rest, not much.

So was it really dangerous? Or simply the danger of not doing anything on your turn?

Granted if all of your side gets knocked out, then you're dead. It's like the party itself has HP, and each party member equals one hitpoint! Remove all the parties hitpoints and you're dead! Heh!

But instant death for anyone? Even if you only had one HP, being hit by a swung tree trunk can not kill you!

It just seems deadly.

No comments:

Post a Comment