Monday, July 27, 2015

Phandelver ( Part 3.1 ) A quick delve

I'm a little behind (well, part of me is, anyway!) since we've had a session and I hadn't summerised the one before.

Well, they ran into wolves stalking them on the way to the manor. And the druid decided to sit amongst them - and not call to them soothingly or cast magic upon them. Just sit. So they ate him.

Or attempted to, anyway.

Next amongst the ruins, spiders droped down from the upper stories to ensnare Murden (who promptly busted out of it a moment latter with a nat 20, IIRC. He can't hit, but when it comes to stunts, he's the bomb!).

The spy undead looking humanoids in the more distant ruins - but decide not to engage. Instead they enter.

Underneath the ruined manor that was the Redbrands hideout, they find a pit trap, get the party split in half by said pittrap (until we find how far strong characters can jump) so of course throw fire at the coffins in the next room before the party joins up. They battle skeletons awkwardly.

Then the first two into the prison area suffer a surprise attack by the redbrands within. But it does not go well for the two and they are quickly slain. Then they rescue the prisoners Sildar sent them to rescue, one of whom mentions treasure hidden in Thundertree to the north, as they have nothing else to give to the PC's as reward.

On the way back the druid almost goes to pick a fight with the undead, but back out of it in the end...

Back in town they ask around for information on Cragmore castle - and find that a druid who is in thundertree knows about its location.

So after resting overnight, off they head, for three days of travel north to get to the ruins of thundertree!

And that ended that session, IIRC! They still didn't pick up the beaver pelts, which are gone now...

http://philosophergamer.blogspot.com/2015/08/phandelver-part-4-to-5-hello-lizzy.html

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