Jeez, spent the longest time trying to figure a bug in Unity where 'spawnpoint' wasn't defined. Didn't quite figure out it was a transform value I'd set up in the thing I was trying to instantiate - I kept thinking I hadn't set up the instantiate properly and was going through all sorts of hoops and variations trying to figure what I did wrong!
Eventually clicked and had to figure a way to plug the player value into the instantiated object.
Now I can have the ghosts spawn after a certain position is passed, for a bit of a 'Argh!' effect - which the characters dialog is set up to give as well!
Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Showing posts with label bug. Show all posts
Showing posts with label bug. Show all posts
Friday, August 31, 2012
Saturday, September 17, 2011
Mount and Blade: Faction Eliminated! Long Live Queen Isolla!
Finally, my championing of Lady Isolla of Suno has culminated in defeating King Harlus and the old faction of Swardia is destroyed (only to be instantly replaced by Lady Isolla as queen). And suddenly the dark orange which indicated foe is now my factions prideful colour. Can't help feeling were the enemy though...
Shots of Isolla saying how hot and handsome I am, after the break (well, not in those words, but you have to read between the lines, man!)
Labels:
boom,
bug,
head shot,
isolla,
lady isolla,
mount and blade,
screen shot
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