Sorry to the dude out there - I thought the white thing on the ground was loot and just mashed the button. I'd heard of invaders and when your ghostly white self showed up, I went to try and fight you, rather than perhaps the assist on the boss battle you were expecting!
Not that I killed you, or even scraped you - quite the opposite!
But it may have been disconcerting!
I think I saw you again latter in another summoning circle.
I think I'll attempt the tauros demon thingie solo a few time more, in penance, before I consider accepting a summoning circle.
I didn't even know summoning worked that way - I thought you had to start it, not that someone else could make a summons offer itself in someone elses world?
Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Showing posts with label co-op. Show all posts
Showing posts with label co-op. Show all posts
Thursday, December 27, 2012
Monday, August 1, 2011
Driftwurld: Teaming with possibilities!
At the moment I'm working on a method of forming a party in Driftwurld.
The idea is that you work as a team by each of you dealing with a random scenario that you face. You then have a number of options you can choose from as a response, one of which is the right response (which you discover either by experimentation (or paying!) then need to remember it (it's a small memory game).
The response you give is actually sent to another player as a signal. When they log in, they see the signal you gave as to what action to take and they have a number of options shown to them. Their part in the team play is to follow the direction you gave them and hit that option.
If they do and you gave the right signal to begin with, you get tactical strength points, which make the battle a hell of alot easier (read: less horrifically expensive) to fight.
And likewise, they will be getting a random scenario and then sending a signal to you to respond to as they direct as well. It's like everyones giving each other commands - so everyones the leader for a moment, telling others what to do, then it switches around equally and you follow their directions. Do it all right and you grow strong as a team!
The idea is that you work as a team by each of you dealing with a random scenario that you face. You then have a number of options you can choose from as a response, one of which is the right response (which you discover either by experimentation (or paying!) then need to remember it (it's a small memory game).
The response you give is actually sent to another player as a signal. When they log in, they see the signal you gave as to what action to take and they have a number of options shown to them. Their part in the team play is to follow the direction you gave them and hit that option.
If they do and you gave the right signal to begin with, you get tactical strength points, which make the battle a hell of alot easier (read: less horrifically expensive) to fight.
And likewise, they will be getting a random scenario and then sending a signal to you to respond to as they direct as well. It's like everyones giving each other commands - so everyones the leader for a moment, telling others what to do, then it switches around equally and you follow their directions. Do it all right and you grow strong as a team!
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