When I look at browser games, what I'd like to see is an offline demonstration of play - so I don't have to sign up to see what it's like, I can just, like, crazily enough, play. No typing in my e-mail, no trying to make out capture images and waiting for e-mails to click on the activation link in them. Just play.
The funny thing is not only that, but so many browser games have the most plain, non descriptive front end - can't really tell anything about the game from it? Does that work for the vast bulk of people - some kinda mystery that draws them in? Just puts me off.
Anyway, I'm coming up with an offline version of my new group zombie hunting add on to my Driftwurld browser game. I think it'll be fun - just have to decide whether to release it soon and then the online version latter, or wait alot longer and release both at the same time?
Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts
Wednesday, July 28, 2010
Monday, January 18, 2010
Risk #2, Transparency
Even more comments along from my last post and last time at mmocrunch.
I'll quote Inktom,
I'll quote Inktom,
Unfortunately Hulkageddon 1 and 2 has made safe mining impossible even in empire space. Since Apocrypha and the introduction of wormhole space, you can get that 0.0 feel and profitablility without venturing past gatecamps getting to null or lowsec. They even have wormholes that lead to 0.0 and that enables the term: Stealth mining. But that requires a few hulks and an orca. HUGE RISK! But tremendous reward if you pull it off.My responce
But EVE is not for everyone, but gets the risk/reward ratio right.
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Tuesday, November 3, 2009
Is there a demo for Torchlight?
Torchlight looks rather nifty and is going around as the latest fun little game. It seems their model is to bring out a single player game then bring out an MMO latter, based on profits. If you think about it, world of warcraft worked from much the same model with it's RTS games (admittedly they were multiplayer, but like just a handful, so not an MMO).
It sounds like 'Fate', as in it has a pet which fights for you and also sells loot for you, which is exactly what fate had. I'm not sure if the development teams are the same.
But there appears to be no demo? Or have you heard of one!? Please leave a comment if you have!
It sounds like 'Fate', as in it has a pet which fights for you and also sells loot for you, which is exactly what fate had. I'm not sure if the development teams are the same.
But there appears to be no demo? Or have you heard of one!? Please leave a comment if you have!
Labels:
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diablo,
diablo clone,
dungeon,
torchlight,
video game
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