Showing posts with label offline. Show all posts
Showing posts with label offline. Show all posts

Monday, June 3, 2013

Dust 514 / Eve seems to be under DDOS attack

Dust 514 resides on the same server Eve - that server seems to be suffering a DDOS (distributed denial of service) attack at the moment.

I wonder if such an attack is still in the area of amateur theatrics, or has moved on to organised extortion from various criminal groups?

Even their front pages are gone, unable to provide that service. Still able to get updates from the developers through twitter.

Wednesday, July 28, 2010

Browser games - more accessability

When I look at browser games, what I'd like to see is an offline demonstration of play - so I don't have to sign up to see what it's like, I can just, like, crazily enough, play. No typing in my e-mail, no trying to make out capture images and waiting for e-mails to click on the activation link in them. Just play.

The funny thing is not only that, but so many browser games have the most plain, non descriptive front end - can't really tell anything about the game from it? Does that work for the vast bulk of people - some kinda mystery that draws them in? Just puts me off.

Anyway, I'm coming up with an offline version of my new group zombie hunting add on to my Driftwurld browser game. I think it'll be fun - just have to decide whether to release it soon and then the online version latter, or wait alot longer and release both at the same time?