Showing posts with label game world. Show all posts
Showing posts with label game world. Show all posts

Tuesday, July 22, 2014

Non violent game world activity - target wheels.

Just an idea to generally test the actual combat abilities without having to go into actual combat to do so - scattered around various ruins are target wheels. These magic devices helped train soldiers when the ruins were fortifications and by their nature were very heavy or magically fixed. Now adventurers often find them and attempt their skills at the wheels. For ranged it's simply a target. For melee, it magically spins and one must hit the right spot with a weapon when it pulses at a certain moment with dim magical light!

An adventurer can learn a thing or two from these wheels, but not consistantly - perhaps they worked better in the old days, but now generally each adventurer can only use a wheel once. After that maybe in days or weeks they can use it again, perhaps after years (and since they tend to aid only those of level 1 to 2, they are probably no use after that). It's up to the DM! As best you can make them feel like they might never find another and this is a special moment!

Players can roll to hit with their weapon - if they hit and do 4 or more damage, they gain 10 XP! If they miss they can try again, but there is a 50% chance they will get no XP from it. You really want to hit on the first go. Also the devices give nothing to those who recieve help - they were made to resist cheats!

These wheels can be found in various ruins, so they become a kind of treasure to discover!

A note on XP - I'm planning for all non violent activies to grant XP. It depends - you may feel PC's have to have survived an actual combat to be worthy of getting to level 2 (if you're fine with it, no need to read this paragraph!). Ask your players if they think so to. If so, then set up a combat or three they could choose from and if they never go into any, perhaps they stay 1 XP short of level two in perpetuity! If they are okay with leveling without ever facing combat but you wish they had, atleast you now know that these are combatless level 2 characters - and so a different thing than those who survived combat to get to level 2! Possibly no one else but myself might be bothered by this - so just indulge this inclusion! :)

Monday, July 21, 2014

Non violent game world activity: Making torches

This is in rough draft form, so forgive the stream of conciousness format!

This time it's making torches, either for sale or for personal use. I'm thinking maybe you roll a DC 15 check, with the GM randomly determining if it's a INT or WIZ check to find or dig up a pool of bubbling tar.

Once you've found one the GM randomly determines if you use INT, DEX or WIZ to make it. Ie, if you're figuring out the technical details - or if you're just juggling the components into place - or if it's a matter of working with what you have into a synergous whole.

Roll a nat one and you fail and the pool has been used up (whether that's forever or a few weeks is up to the GM)

These tasks assume this is not the end of the world stuff - your character is not pushing themselves to the limit, because frankly that's a sucky way to live. So you can make two attempts at torch making a day.

Must figure out a way of fitting various tasks with each other.

Also write them all up in a set format as well.

Friday, January 8, 2010

Love the one your (actually) with




I wonder if there's a situation with designing for game worlds, where your just trying to add fun to what is otherwise an uninteresting and unrewarding idea of a world. I know alot of people are into setting, but in terms of gamism it's the real life hurdles that make the fun (or atleast with the gamism I pursue). And setting is just an idea - it is not as yet anything in real life.

Actually I guess that answers it - there is a situation where it's adding real life things just in the attempt to make this unfun thing, fun.

I guess I should be taking something I enjoy already, like lunch money or chess or connect four and...continue to enjoy it. If I feel like adding some sort of game world element to it, fair enough. But otherwise enjoy the fun thing that exists, rather than try and make something fun out of something that doesn't exist/is just an idea. Love the one your actually with!

BTW, if there's an ad above about guns and networking...well, what do you think about that one? I'm open to influence from posters on whether I let that one show up.