Saturday, October 31, 2009

Philosophy: An arguement against "Humans are fundamentally bio-mechanical"

Posted this here originally, then thought it'd be good content for this blog! It's kind of an arguement against an arguement you might not even have heard yet. So perhaps a solution for a problem you don't as yet have, but hey!

"Humans are fundamentally bio-mechanical"


Think of it this way - if you trying to look at yourself as a machine, your using an anthropomorphism. You are not complex enough to really grasp how complex you are. So you use a lousy, weak ass idea of 'machine' to fill in for your incapacity to be complex enough to percieve your own complexity.

This extends to the idea that at some point there was a big bang, and your still part of that ongoing bang - and that bang is still a big ass mystery. So you, as an extension of it, are still mysterious. Quit looking strictly at the short term and just whats happened in the minute lifetime you've been in, to try and identify what you are.

Don't confuse the weak ass model your mind conjures up, for what your mind actually is. Sure, you can debunk ideas of free will (free from what, is my question), but so can you debunk 'OMG, I'm a machine'. Neither is some real, genuine grasp of the situation. They are both weak ass approximations, like a fuzzy JPG of the Mona Lisa. They don't show the true picture.

Thursday, October 29, 2009

A stark land, a family, a threat

Okay, here we go - a framing of a scene as a kick off. This is a sort of story game where you can play a game so as to make choice in where the story goes and who the adventurer(s) are, as people.

You play this game to get a code from the end: http://www.yoyogames.com/games/show/101477

The game's not supposed to be entertaining in itself (though if you enjoy it, that's good). It's there so only somone who puts some effort in can influence the story. I'll probably make one more in theme with the story latter, directly based on effort I get from other people.
~~~
Dark clouds and thunder brewed on the horizon of a post apocalyptic land. Torn ground, with waving, dead grass and snaking lines of cracked ashphalt stretched out from the distance to the point where a small family had put up walls, roof and sewn a few crops in hope of food.

The Breakermans had managed this small farm for some time now, clinging tenaciously to this land and eaking out a life here. But then the Polts had started showing up. Blurred, hunched figures at a distance amongst broken trees and ruins at the perimiter of the crops. Rare at first. But now more and more were seen each time. The lore was clear on what this meant. It meant they were coming. And only chaos and fury would sate whatever hunger that drove them.
~~~
As an adventurer in this blasted land and upon finding this situation, you could
A: Prepare at the farmsted itself with the Breakerman family, for the assault. But the Polts would no doubt tear up the crops as they came and it would also put risk upon the family. Or you could
B: take that risk on your own shoulders and head out in advance of the Polt attack, and strike at the heart of their gathering.
C: Or you could even pass on by, perhaps to return latter and pick upon what bones are left.

If you have the code from the game, post it along with your characters choice in the comments section. First come best dressed If someone has just posted the code with no choice, or have posted the code and something that's nothing to do with this (bound to happen, some people can't do much more than be human), the first person to take the code and write it and their choice is what happens next.

Wednesday, October 28, 2009

Ah ha, I has returns model!

Ah ha!

Okay, so I've had an idea! At some point soon I'm going to spin a bit of a yarn, in text, about a world in some sort of strife. Then I will pitch two choices, of which one can be chose and that will influence that worlds future to some degree/will influence the yarn.
Instead of going full blown crpg, I've written a small platformer game (mostly modded up the game maker example). At the end of the level is a star that gives a code. The first person who gives the code, gets to make the choice!

"Why?"

Because instead of shooting for fiscal return straight off the bat, with all the workload for a mere chance of return that entails, what I'm going for is simply someone giving the effort of completing the simple platformer. That's the 'fee', so to speak. Or perhaps it's like bartering - I dunno. But it's not working for absolutely free, there is a return involved - and that encourages development that moves toward getting more complex gameplay than a simple platformer.

In latter ones I'll most likely have multiple codes, so as to give more than just the first person to the post the influence. But for now I'm keeping it simple until a return comes in.

Stay tuned for that yarn - I'm pretty sure I have one coming :)

"Solo players don’t have a ghost of a chance here"

http://www.runesofmagic.com/en/news,id1414,patch_212_storming_acropolis.html

Solo players don’t have a ghost of a chance here; only well-equipped groups
will ultimately get to step up against the leader of the Naga army: King
‘Sharleedah’ will provide a tough battle for adventurers and can only be toppled
by the mobilising of every force.

Once again the lack of human resource management in a mmorpg astounds me!

But I'll give an example of some human resource management - public quests from warhammer online. These would funnel people together and help them form groups. Or even battle grounds from world of warcraft - click to join a BG que, wait, go in, your with a group (some dumb groups, but hey, even if you lose you get a token and it'll only last for X number of minutes).

Okay, so what do we have here? Sweet FA human resource management. You'll need a group - how you get one, entirely up to you. Hey, this isn't like a game where we could code stuff to help you - we leave this vital component (assuming you want to see this new content weve paid money to develop) up to you and that's considered normal.

MMORPG's, stop doing this!!!

You come to a T intersection in the dungeon...

Hi,

I have two blogs and this is a quick entry to indicate to anyone checking my forge profile, where they are. Obviously this is one of them, which is a 'monetized' blog (who knew monetized was a word, eh?). Thanks for checking it out further: http://philosophergamer.blogspot.com/




Here's the other, which is probably more esoteric:
http://brokenmarrow.wordpress.com/