If you have a prior game like Star Wars: Knights of the Old Republic, which involves killing monsters and doin' quests, does it seem missplaced to say Star Wars: The Old Republic is a clone of World of Warcraft?
Really that game structure is in alot of single player RPG's.
Of course maybe SWTOR picks up nuances of WOW's overall design. But if WOW's only distinguishing features are nuances of design, it's not like theres some sort of deep substance there to be copied.
Philosophy in life. Philosophy in life spent gaming. Table top RPGs, mmorpgs, video games, and more.
Showing posts with label star wars the old republic. Show all posts
Showing posts with label star wars the old republic. Show all posts
Monday, January 16, 2012
Wednesday, December 21, 2011
Commenting on Comments: SWTOR: When did you decide to play for years?
I noticed on another blog, someone saying that star wars the old republic didn't have enough there to be played for years.
I love the implicit assumption there - that you'd want to play for years?
When do you decide that...at what point do you say you want to play a game for, say, half a decade?
Or do you never say that, you just kinda fall into it while playing world of warcraft?
I get some people get really tied up in vitual assets - they too kinda fall into finding it intensely important to build up assets in the game world and then...to just leave it all?
But that's gotta be a kind of madness where you blame a game for not being something that lasts for years so as to make those assets 'matter' for longer, without recognising any of these issues?
I love the implicit assumption there - that you'd want to play for years?
When do you decide that...at what point do you say you want to play a game for, say, half a decade?
Or do you never say that, you just kinda fall into it while playing world of warcraft?
I get some people get really tied up in vitual assets - they too kinda fall into finding it intensely important to build up assets in the game world and then...to just leave it all?
But that's gotta be a kind of madness where you blame a game for not being something that lasts for years so as to make those assets 'matter' for longer, without recognising any of these issues?
Subscribe to:
Posts (Atom)