And to quote it
I'll continue to freely admit that I don't want challenge in my games. I want a story about how my character starts awesome (born the chosen one) and then goes about being awesome (fated to save the world). It's already known and decided that the world will be saved, the story is just how that comes about. The drama comes from the NPCs who can't or won't hop on the train of inevitability to awesometown.See, I hate the game style, but because this guy is honest and open I think that's valid. It's where someone wants this, but they pretend they are gaming in some other way, that strikes me as denial. A kind of gamer closet, if you will.
I want the game to be a sycophant for me. In the movie Minority Report where there is that virtual "arcade" (or whatever you want to call it) where people are in pods where their fantasies are being enacted, crowds shouting adorations, etc. That's what I want out of an RPG.
I'm actually thankful of coming across this. So many times I suspect someone just wants the above but wont admit it - I try and describe it but they will tip toe around it, even as they use a bunch of techniques to make the above happen. Now I don't have to describe it in abstract - I have a living, breathing example of a real person embracing this gaming. One of the things that kept it all in the closet is only being able to refer to it in abstract before. Hell, even the word sycophancy - I've wanted to use that exact word! Perfect example!