Thursday, November 19, 2009

mmorpg, free, review: Runes of magic

Just a quick note on this mmorpg, since I've gotten a few characters above level 20. It does have alot of the charm of world of warcraft, while having this off kilter German sort of attitude, and also feels a bit like a bunch of excited gamers around a table putting something together. Personally I like the daily quests in it, which it has for all levels. After all, it's BS that you finish any of the it feels more 'realistic' and participating in a world to do a daily quest to get X amount of items and be paid for it in XP and gold (and tokens), than helping some granny fight off a stranger...only to see someone else fighting him off even before you turn your back. It just feels more like engaging the world when you know the quest is repeating, since it's more like there's an ongoing need in the imagined world for whatever items or whatever encrouching monsters slayed. Ongoing needs make more sense than granny being 'saved' a million times.

It's charming and a growing mmorpg (they added an elven starting area since I signed up) and it gives you that high of being in a world a bunch of other people are running around and caring about the world to some degree. Also yes, it has micro transactions, but you buy diamonds to do so, and you can actually buy diamonds on its auction house for normal game gold you earn by playing (people post diamonds there so they can get gold easily. I wish I could figure a way of turning diamonds into money again, because I've been able to buy quite a few with gold earned). Also I have a character motivation competition here.

So, here's the link to the game:

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